Gameplay.TribesCheatManager
- Extends
- ConsoleCommandManager
Core.Object
|
+-- Engine.CheatManager
|
+-- Gameplay.ConsoleCommandManager
|
+-- Gameplay.TribesCheatManager
Inherited Functions from Gameplay.ConsoleCommandManager |
AddForce, AddForceAtPosition, AddImpulse, AddImpulseAtPosition, AddTorque, AddVelocity, applySkin, changeTeam, debugAI, DebugEffectEvent, debugJS, debugLOA, debugNav, debugSensing, disableAI, logCersei, logDLM, logNavigationSystem, logTyrion, modCharVis, OffsetPosition, SetAcceleration, SetMass, SetPosition, setRoundTime, SetState, SetVelocity, showFirstPersonGun, showHUD, spectate, switchTeam, toggleModifyHUD, toggleWatermark, UnifiedGetMethodsTest |
var bool animationDebug;
exec function allAmmo ( ) )
exec function allWeapons ( ) )
exec function Amphibious ( ) )
exec function Avatar ( string ClassName ) )
exec function campaignNext ( ) )
exec function CauseEvent ( name EventName ) )
exec function ChangeSize ( float F ) )
exec
function CheatView (
class<
actor> aClass, optional
bool bQuiet ) )
exec function clark ( ) )
exec function debugSpeedhack ( ) )
exec function EditObjectAtCrosshair ( ) )
exec function EndPath ( ) )
exec function fastWeapons ( ) )
exec function Fly ( ) )
exec function FreeCamera ( bool B ) )
exec function FreezeFrame ( float DelayTime) )
exec function Ghost ( ) )
exec
function giveArmor (
class<
Armor>
c) )
exec
function giveWeapon (
class<
Weapon>
c) )
exec function God ( ) )
exec function Invisible ( bool B) )
exec
function KillAll (
class<
actor> aClass) )
function KillAllPawns (
class<
Pawn> aClass) )
exec function killDriver ( ) )
exec function KillPawns ( ) )
exec function killSquad ( Name squadLabel) )
exec function KillViewedActor ( ) )
exec function ListDynamicActors ( ) )
exec function LockCamera ( ) )
exec function LogScriptedSequences ( ) )
exec function PlayersOnly ( ) )
exec
function replaceWeapon (
class<
Weapon> wc) )
exec function ReviewJumpSpots ( name TestLabel) )
exec function runScript ( Name label) )
exec
function ScaleFog (
float scale) )
exec
function setArmor (
class<
Armor>
c) )
exec function SetCameraDist ( float F ) )
exec
function setCombatRole (
class<
CombatRole>
c) )
exec function SetFlash ( float F) )
exec function SetFog ( int start, int end) )
exec function SetFogB ( float F) )
exec function SetFogG ( float F) )
exec function SetFogR ( float F) )
exec function SetGravity ( float F ) )
exec function SetJumpZ ( float F ) )
exec function setPlayerMesh ( string meshName) )
exec function setPlayerTeam ( name label) )
exec function SetSpeed ( float F ) )
exec function setWeaponFPMesh ( string meshName) )
exec function SloMo ( float T ) )
exec function Summon ( string ClassName ) )
exec function superman ( ) )
exec function Teleport ( ) )
exec function testIntro ( ) )
ToggleSpeechCategoryFrequency Source code
exec function ToggleSpeechCategoryFrequency ( ) )
exec function ToggleSpeechChannel ( String channelName) )
ToggleSpeechChannelLogging Source code
exec function ToggleSpeechChannelLogging ( String channelName) )
exec function ViewActor ( name ActorName) )
exec function ViewBot ( ) )
exec
function ViewClass (
class<
actor> aClass, optional
bool bQuiet, optional
bool bCheat ) )
exec function ViewPlayer ( string S ) )
exec function ViewSelf ( optional bool bQuiet) )
exec function Walk ( ) )
exec function weaponFPOffsetDecX ( ) )
exec function weaponFPOffsetDecY ( ) )
exec function weaponFPOffsetDecZ ( ) )
exec function weaponFPOffsetIncX ( ) )
exec function weaponFPOffsetIncY ( ) )
exec function weaponFPOffsetIncZ ( ) )
exec function weaponFPOffsetX ( float f) )
exec function weaponFPOffsetY ( float f) )
exec function weaponFPOffsetZ ( float f) )
exec function WriteToLog ( ) )
Creation time: st 23.5.2018 00:10:35.934 - Created with
UnCodeX