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Gameplay.TribesCheatManager

Extends
ConsoleCommandManager

Core.Object
|   
+-- Engine.CheatManager
   |   
   +-- Gameplay.ConsoleCommandManager
      |   
      +-- Gameplay.TribesCheatManager

Variables Summary
boolanimationDebug
Inherited Variables from Engine.CheatManager
LockedRotation

Functions Summary
function allAmmo ()))
function allWeapons ()))
function Amphibious ()))
function Avatar (string ClassName ))
function campaignNext ()))
function CauseEvent (name EventName ))
function ChangeSize (float F ))
function CheatView (class<actor> aClass, optional bool bQuiet ))
function clark ()))
function debugSpeedhack ()))
function EditObjectAtCrosshair ()))
function EndPath ()))
function fastWeapons ()))
function Fly ()))
function FreeCamera (bool B ))
function FreezeFrame (float DelayTime))
function Ghost ()))
function giveArmor (class<Armor> c))
function giveWeapon (class<Weapon> c))
function God ()))
function Invisible (bool B))
function KillAll (class<actor> aClass))
function KillAllPawns (class<Pawn> aClass))
function killDriver ()))
function KillPawns ()))
function killSquad (Name squadLabel))
function KillViewedActor ()))
function ListDynamicActors ()))
function LockCamera ()))
function LogScriptedSequences ()))
function PlayersOnly ()))
function replaceWeapon (class<Weapon> wc))
function ReviewJumpSpots (name TestLabel))
function runScript (Name label))
function ScaleFog (float scale))
function setArmor (class<Armor> c))
function SetCameraDist (float F ))
function setCombatRole (class<CombatRole> c))
function SetFlash (float F))
function SetFog (int start, int end))
function SetFogB (float F))
function SetFogG (float F))
function SetFogR (float F))
function SetGravity (float F ))
function SetJumpZ (float F ))
function setPlayerMesh (string meshName))
function setPlayerTeam (name label))
function SetSpeed (float F ))
function setWeaponFPMesh (string meshName))
function SloMo (float T ))
function Summon (string ClassName ))
function superman ()))
function Teleport ()))
function testIntro ()))
function ToggleSpeechCategoryFrequency ()))
function ToggleSpeechChannel (String channelName))
function ToggleSpeechChannelLogging (String channelName))
function ViewActor (name ActorName))
function ViewBot ()))
function ViewClass (class<actor> aClass, optional bool bQuiet, optional bool bCheat ))
function ViewPlayer (string S ))
function ViewSelf (optional bool bQuiet))
function Walk ()))
function weaponFPOffsetDecX ()))
function weaponFPOffsetDecY ()))
function weaponFPOffsetDecZ ()))
function weaponFPOffsetIncX ()))
function weaponFPOffsetIncY ()))
function weaponFPOffsetIncZ ()))
function weaponFPOffsetX (float f))
function weaponFPOffsetY (float f))
function weaponFPOffsetZ (float f))
function WriteToLog ()))
Inherited Functions from Gameplay.ConsoleCommandManager
AddForce, AddForceAtPosition, AddImpulse, AddImpulseAtPosition, AddTorque, AddVelocity, applySkin, changeTeam, debugAI, DebugEffectEvent, debugJS, debugLOA, debugNav, debugSensing, disableAI, logCersei, logDLM, logNavigationSystem, logTyrion, modCharVis, OffsetPosition, SetAcceleration, SetMass, SetPosition, setRoundTime, SetState, SetVelocity, showFirstPersonGun, showHUD, spectate, switchTeam, toggleModifyHUD, toggleWatermark, UnifiedGetMethodsTest
Inherited Functions from Engine.CheatManager
Cutscene, findCamels, PlayAllCS


Variables Detail

animationDebug Source code

var bool animationDebug;


Functions Detail

allAmmo Source code

exec function allAmmo ( ) )

allWeapons Source code

exec function allWeapons ( ) )

Amphibious Source code

exec function Amphibious ( ) )

Avatar Source code

exec function Avatar ( string ClassName ) )

campaignNext Source code

exec function campaignNext ( ) )

CauseEvent Source code

exec function CauseEvent ( name EventName ) )

ChangeSize Source code

exec function ChangeSize ( float F ) )

CheatView Source code

exec function CheatView ( class<actor> aClass, optional bool bQuiet ) )

clark Source code

exec function clark ( ) )

debugSpeedhack Source code

exec function debugSpeedhack ( ) )

EditObjectAtCrosshair Source code

exec function EditObjectAtCrosshair ( ) )

EndPath Source code

exec function EndPath ( ) )

fastWeapons Source code

exec function fastWeapons ( ) )

Fly Source code

exec function Fly ( ) )

FreeCamera Source code

exec function FreeCamera ( bool B ) )

FreezeFrame Source code

exec function FreezeFrame ( float DelayTime) )

Ghost Source code

exec function Ghost ( ) )

giveArmor Source code

exec function giveArmor ( class<Armor> c) )

giveWeapon Source code

exec function giveWeapon ( class<Weapon> c) )

God Source code

exec function God ( ) )

Invisible Source code

exec function Invisible ( bool B) )

KillAll Source code

exec function KillAll ( class<actor> aClass) )

KillAllPawns Source code

function KillAllPawns ( class<Pawn> aClass) )

killDriver Source code

exec function killDriver ( ) )

KillPawns Source code

exec function KillPawns ( ) )

killSquad Source code

exec function killSquad ( Name squadLabel) )

KillViewedActor Source code

exec function KillViewedActor ( ) )

ListDynamicActors Source code

exec function ListDynamicActors ( ) )

LockCamera Source code

exec function LockCamera ( ) )

LogScriptedSequences Source code

exec function LogScriptedSequences ( ) )

PlayersOnly Source code

exec function PlayersOnly ( ) )

replaceWeapon Source code

exec function replaceWeapon ( class<Weapon> wc) )

ReviewJumpSpots Source code

exec function ReviewJumpSpots ( name TestLabel) )

runScript Source code

exec function runScript ( Name label) )

ScaleFog Source code

exec function ScaleFog ( float scale) )

setArmor Source code

exec function setArmor ( class<Armor> c) )

SetCameraDist Source code

exec function SetCameraDist ( float F ) )

setCombatRole Source code

exec function setCombatRole ( class<CombatRole> c) )

SetFlash Source code

exec function SetFlash ( float F) )

SetFog Source code

exec function SetFog ( int start, int end) )

SetFogB Source code

exec function SetFogB ( float F) )

SetFogG Source code

exec function SetFogG ( float F) )

SetFogR Source code

exec function SetFogR ( float F) )

SetGravity Source code

exec function SetGravity ( float F ) )

SetJumpZ Source code

exec function SetJumpZ ( float F ) )

setPlayerMesh Source code

exec function setPlayerMesh ( string meshName) )

setPlayerTeam Source code

exec function setPlayerTeam ( name label) )

SetSpeed Source code

exec function SetSpeed ( float F ) )

setWeaponFPMesh Source code

exec function setWeaponFPMesh ( string meshName) )

SloMo Source code

exec function SloMo ( float T ) )

Summon Source code

exec function Summon ( string ClassName ) )

superman Source code

exec function superman ( ) )

Teleport Source code

exec function Teleport ( ) )

testIntro Source code

exec function testIntro ( ) )

ToggleSpeechCategoryFrequency Source code

exec function ToggleSpeechCategoryFrequency ( ) )

ToggleSpeechChannel Source code

exec function ToggleSpeechChannel ( String channelName) )

ToggleSpeechChannelLogging Source code

exec function ToggleSpeechChannelLogging ( String channelName) )

ViewActor Source code

exec function ViewActor ( name ActorName) )

ViewBot Source code

exec function ViewBot ( ) )

ViewClass Source code

exec function ViewClass ( class<actor> aClass, optional bool bQuiet, optional bool bCheat ) )

ViewPlayer Source code

exec function ViewPlayer ( string S ) )

ViewSelf Source code

exec function ViewSelf ( optional bool bQuiet) )

Walk Source code

exec function Walk ( ) )

weaponFPOffsetDecX Source code

exec function weaponFPOffsetDecX ( ) )

weaponFPOffsetDecY Source code

exec function weaponFPOffsetDecY ( ) )

weaponFPOffsetDecZ Source code

exec function weaponFPOffsetDecZ ( ) )

weaponFPOffsetIncX Source code

exec function weaponFPOffsetIncX ( ) )

weaponFPOffsetIncY Source code

exec function weaponFPOffsetIncY ( ) )

weaponFPOffsetIncZ Source code

exec function weaponFPOffsetIncZ ( ) )

weaponFPOffsetX Source code

exec function weaponFPOffsetX ( float f) )

weaponFPOffsetY Source code

exec function weaponFPOffsetY ( float f) )

weaponFPOffsetZ Source code

exec function weaponFPOffsetZ ( float f) )

WriteToLog Source code

exec function WriteToLog ( ) )



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Creation time: st 23.5.2018 00:10:35.934 - Created with UnCodeX