Gameplay.TribesCheatManager
- Extends
 - ConsoleCommandManager
 
Core.Object
|   
+-- Engine.CheatManager
   |   
   +-- Gameplay.ConsoleCommandManager
      |   
      +-- Gameplay.TribesCheatManager
	| Inherited Functions from Gameplay.ConsoleCommandManager | 
	| AddForce, AddForceAtPosition, AddImpulse, AddImpulseAtPosition, AddTorque, AddVelocity, applySkin, changeTeam, debugAI, DebugEffectEvent, debugJS, debugLOA, debugNav, debugSensing, disableAI, logCersei, logDLM, logNavigationSystem, logTyrion, modCharVis, OffsetPosition, SetAcceleration, SetMass, SetPosition, setRoundTime, SetState, SetVelocity, showFirstPersonGun, showHUD, spectate, switchTeam, toggleModifyHUD, toggleWatermark, UnifiedGetMethodsTest | 
var bool animationDebug;
exec function  allAmmo ( ) )
exec function  allWeapons ( ) )
exec function  Amphibious ( ) )
exec function  Avatar ( string ClassName ) )
exec function  campaignNext ( ) )
exec function  CauseEvent ( name EventName ) )
exec function  ChangeSize ( float F ) )
exec 
function  CheatView ( 
class<
actor> aClass, optional 
bool bQuiet ) )
 
exec function  clark ( ) )
exec function  debugSpeedhack ( ) )
exec function  EditObjectAtCrosshair ( ) )
exec function  EndPath ( ) )
exec function  fastWeapons ( ) )
exec function  Fly ( ) )
exec function  FreeCamera ( bool B ) )
exec function  FreezeFrame ( float DelayTime) )
exec function  Ghost ( ) )
exec 
function  giveArmor ( 
class<
Armor> 
c) )
 
exec 
function  giveWeapon ( 
class<
Weapon> 
c) )
 
exec function  God ( ) )
exec function  Invisible ( bool B) )
exec 
function  KillAll ( 
class<
actor> aClass) )
 
 function  KillAllPawns ( 
class<
Pawn> aClass) )
 
exec function  killDriver ( ) )
exec function  KillPawns ( ) )
exec function  killSquad ( Name squadLabel) )
exec function  KillViewedActor ( ) )
exec function  ListDynamicActors ( ) )
exec function  LockCamera ( ) )
exec function  LogScriptedSequences ( ) )
exec function  PlayersOnly ( ) )
exec 
function  replaceWeapon ( 
class<
Weapon> wc) )
 
exec function  ReviewJumpSpots ( name TestLabel) )
exec function  runScript ( Name label) )
exec 
function  ScaleFog ( 
float scale) )
 
exec 
function  setArmor ( 
class<
Armor> 
c) )
 
exec function  SetCameraDist ( float F ) )
exec 
function  setCombatRole ( 
class<
CombatRole> 
c) )
 
exec function  SetFlash ( float F) )
exec function  SetFog ( int start, int end) )
exec function  SetFogB ( float F) )
exec function  SetFogG ( float F) )
exec function  SetFogR ( float F) )
exec function  SetGravity ( float F ) )
exec function  SetJumpZ ( float F ) )
exec function  setPlayerMesh ( string meshName) )
exec function  setPlayerTeam ( name label) )
exec function  SetSpeed ( float F ) )
exec function  setWeaponFPMesh ( string meshName) )
exec function  SloMo ( float T ) )
exec function  Summon ( string ClassName ) )
exec function  superman ( ) )
exec function  Teleport ( ) )
exec function  testIntro ( ) )
 ToggleSpeechCategoryFrequency  Source code
exec function  ToggleSpeechCategoryFrequency ( ) )
exec function  ToggleSpeechChannel ( String channelName) )
 ToggleSpeechChannelLogging  Source code
exec function  ToggleSpeechChannelLogging ( String channelName) )
exec function  ViewActor ( name ActorName) )
exec function  ViewBot ( ) )
exec 
function  ViewClass ( 
class<
actor> aClass, optional 
bool bQuiet, optional 
bool bCheat ) )
 
exec function  ViewPlayer ( string S ) )
exec function  ViewSelf ( optional bool bQuiet) )
exec function  Walk ( ) )
exec function  weaponFPOffsetDecX ( ) )
exec function  weaponFPOffsetDecY ( ) )
exec function  weaponFPOffsetDecZ ( ) )
exec function  weaponFPOffsetIncX ( ) )
exec function  weaponFPOffsetIncY ( ) )
exec function  weaponFPOffsetIncZ ( ) )
exec function  weaponFPOffsetX ( float f) )
exec function  weaponFPOffsetY ( float f) )
exec function  weaponFPOffsetZ ( float f) )
exec function  WriteToLog ( ) )
Creation time: st 23.5.2018 00:10:35.934 - Created with 
UnCodeX