Gameplay.ConsoleCommandManager
- Extends
- CheatManager
- Modifiers
- native
Core.Object
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+-- Engine.CheatManager
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+-- Gameplay.ConsoleCommandManager
Direct Known Subclasses:
TribesCheatManager
Inherited Structures from Core.Object |
BoundingVolume, Box, Color, CompressedPosition, Coords, GameSpyServerData, Guid, IntegerRange, InterpCurve, InterpCurvePoint, MatCoords, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, Vector |
Functions Summary |
| | AddForce (name ActorName, float magnitude, float offset))
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| | AddForceAtPosition (name ActorName, float magnitude, float offset))
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| | AddImpulse (name ActorName, float magnitude, float offset))
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| | AddImpulseAtPosition (name ActorName, float magnitude))
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| | AddTorque (name ActorName, float magnitude))
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| | AddVelocity (name ActorName, float magnitude))
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| | applySkin (string skinPath))
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| | changeTeam (int i))
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| | debugAI (optional Name aiLabel ))
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| | DebugEffectEvent (name EffectEvent))
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| | debugJS (optional Name aiLabel ))
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| | debugLOA (optional Name aiLabel ))
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| | debugNav (optional Name aiLabel ))
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| | debugSensing (optional Name aiLabel ))
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| | disableAI (optional Name aiLabel ))
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| | logCersei (optional Name aiLabel ))
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| | logDLM (optional Name aiLabel ))
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| | logNavigationSystem (optional Name aiLabel ))
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| | logTyrion (optional Name aiLabel ))
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| | modCharVis (name characterName, name mode))
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| | OffsetPosition (name ActorName, float posZ))
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| | SetAcceleration (name ActorName, float magnitude))
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| | SetMass (name ActorName, float newMass))
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| | SetPosition (name ActorName, float posX, float posY, float posZ))
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| | setRoundTime (float t))
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| | SetState (name actorName, name newState))
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| | SetVelocity (name ActorName, float magnitude))
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| | showFirstPersonGun (bool b))
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| | showHUD (bool b))
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| | spectate (optional String playerName))
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| | switchTeam ()))
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| | toggleModifyHUD ()))
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| | toggleWatermark ()
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| | UnifiedGetMethodsTest (name ActorName))
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Inherited Functions from Core.Object |
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllClasses, AllEditableProperties, Allocate, AllProperties, AppSeconds, Asc, Asin, AssertWithDescription, Atan, BeginState, CanSLog, Caps, Chr, Clamp, ClassConstruct, ClassIsChildOf, ClockwiseFrom, CommonBase, Construct, Cos, Cross, DecodeFromURL, Disable, Div, Dot, DynamicFindObject, DynamicLoadObject, Enable, EncodeForURL, EndState, Eval, Exp, FClamp, FindObject, FlushConfig, FMax, FMin, FRand, GetAxes, GetBuildNumber, GetEnum, GetMinCompatibleBuildNumber, GetPropertyText, GetStateName, GetSuperClass, GetUnAxes, GotoState, Hash, HasUnicode, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Inverse, Invert, IsA, IsInState, IsNearlyZero, IsUTracing, IsValidForURL, IsZero, Left, Len, Lerp, Localize, Locs, Log, Loge, LogGuardStack, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, NullReferences, OrthoRotation, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatToRotator, Rand, RandRange, Repl, replaceStr, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, SetUTracing, Sin, Sleep, SLog, Smerp, Split, Sqrt, Square, StaticSaveConfig, StrCmp, Tan, VDist, VDistSquared, VRand, VSize, VSize2D, VSizeSquared, VSizeSquared2D, Warn, ^, ^^, |, ||, ~, ~= |
exec function AddForce ( name ActorName, float magnitude, float offset) )
exec function AddForceAtPosition ( name ActorName, float magnitude, float offset) )
exec function AddImpulse ( name ActorName, float magnitude, float offset) )
exec function AddImpulseAtPosition ( name ActorName, float magnitude) )
exec function AddTorque ( name ActorName, float magnitude) )
exec function AddVelocity ( name ActorName, float magnitude) )
exec function applySkin ( string skinPath) )
exec function changeTeam ( int i) )
exec function debugAI ( optional Name aiLabel ) )
exec function DebugEffectEvent ( name EffectEvent) )
exec function debugJS ( optional Name aiLabel ) )
exec function debugLOA ( optional Name aiLabel ) )
exec function debugNav ( optional Name aiLabel ) )
exec function debugSensing ( optional Name aiLabel ) )
exec function disableAI ( optional Name aiLabel ) )
exec function logCersei ( optional Name aiLabel ) )
exec function logDLM ( optional Name aiLabel ) )
exec function logNavigationSystem ( optional Name aiLabel ) )
exec function logTyrion ( optional Name aiLabel ) )
exec function modCharVis ( name characterName, name mode) )
exec function OffsetPosition ( name ActorName, float posZ) )
exec function SetAcceleration ( name ActorName, float magnitude) )
exec function SetMass ( name ActorName, float newMass) )
exec function SetPosition ( name ActorName, float posX, float posY, float posZ) )
exec function setRoundTime ( float t) )
exec function SetState ( name actorName, name newState) )
exec function SetVelocity ( name ActorName, float magnitude) )
exec function showFirstPersonGun ( bool b) )
exec function showHUD ( bool b) )
exec function spectate ( optional String playerName) )
exec function switchTeam ( ) )
exec function toggleModifyHUD ( ) )
exec native function toggleWatermark ( )
exec function UnifiedGetMethodsTest ( name ActorName) )
Creation time: st 23.5.2018 00:10:29.073 - Created with
UnCodeX