Gameplay.SingleplayerGameInfo
- Modifiers
- config
Gameplay.SingleplayerGameInfo
Structures Summary |
DifficultyData aiLeadAbilityMultiplier, aiHealthMultiplier, playerHealthMultiplier |
bAllowReturnToGameWhenDead Source code
var bool bAllowReturnToGameWhenDead;
var bool bDifficultySet;
var private Array<
Actor> droppedEquipment;
SingleplayerGameInfo
function addDroppedEquipment (
Equipment e) )
function bool allowManualRespawn ( ) )
function bool allowSkinChanges ( ) )
event string GetRestartMap ( ) )
event
PlayerController Login (
string Portal,
string Options,
out
string Error
) )
function float modifyHealthKitRate (
Rook who,
float rate) )
function float modifyRepairRate (
Rook who,
float rate) )
playerPawnDestroyedState Source code
function Name playerPawnDestroyedState ( ) )
removeDroppedEquipment Source code
function removeDroppedEquipment (
Equipment e) )
function bool ReturnToGameAllowed ( ) )
event bool SaveAllowed ( ) )
function setAllowRespawn ( bool allow) )
function setCampaignDifficulty ( int newDifficulty) )
function setTeamObject (
Rook r) )
static function bool showChatWindow ( ) )
defaultproperties
{
playerTeamDamagePercentage = 0.0
CheatClass = class'TribesCheatManager'
bRestartLevel = false
maxDroppedEquipment = 24
difficultyMods[0] = (aiLeadAbilityMultiplier=1.5,aiHealthMultiplier=0.5,playerHealthMultiplier=1.5)
difficultyMods[1] = (aiLeadAbilityMultiplier=1,aiHealthMultiplier=1,playerHealthMultiplier=1)
difficultyMods[2] = (aiLeadAbilityMultiplier=0.5,aiHealthMultiplier=1.5,playerHealthMultiplier=0.5)
deathMenuClass = "TribesGUI.TribesSPEscapeMenu"
}
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Creation time: st 23.5.2018 00:10:34.615 - Created with
UnCodeX