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Gameplay.SingleplayerGameInfo

Modifiers
config

Gameplay.SingleplayerGameInfo

Variables Summary
boolbAllowReturnToGameWhenDead
boolbDifficultySet
Array<Actor>droppedEquipment
SingleplayerGameInfo
boolallowRespawn
boolbShowSubtitles
stringdeathMenuClass
DifficultyDatadifficultyMods[3]
intmaxDroppedEquipment

Structures Summary
DifficultyData
aiLeadAbilityMultiplier, aiHealthMultiplier, playerHealthMultiplier

Functions Summary
function addDroppedEquipment (Equipment e))
functionbool allowManualRespawn ()))
functionbool allowSkinChanges ()))
eventstring GetRestartMap ()))
functionTeamInfo initialTeamObject (PlayerController pc))
eventPlayerController Login (string Portal, string Options, out string Error ))
function modifyAI (BaseAICharacter c))
functionfloat modifyHealthKitRate (Rook who, float rate))
function modifyPlayer (SingleplayerCharacter c))
functionfloat modifyRepairRate (Rook who, float rate))
functionName playerPawnDestroyedState ()))
function removeDroppedEquipment (Equipment e))
function RestartPlayer (Controller aPlayer ))
functionbool ReturnToGameAllowed ()))
eventbool SaveAllowed ()))
function setAllowRespawn (bool allow))
function setCampaignDifficulty (int newDifficulty))
function setTeamObject (Rook r))
functionbool showChatWindow ()))
function showDeathScreen (PlayerCharacterController c))
functionfloat tribesRatePlayerStart (PlayerStart P, TeamInfo Team, Controller Player))
functionbool tryRespawn (PlayerCharacterController c))


Variables Detail

bAllowReturnToGameWhenDead Source code

var bool bAllowReturnToGameWhenDead;

bDifficultySet Source code

var bool bDifficultySet;

droppedEquipment Source code

var private Array<Actor> droppedEquipment;

SingleplayerGameInfo

allowRespawn Source code

var(SingleplayerGameInfo) private bool allowRespawn;

bShowSubtitles Source code

var(SingleplayerGameInfo) config bool bShowSubtitles;

deathMenuClass Source code

var(SingleplayerGameInfo) config string deathMenuClass;

difficultyMods[3] Source code

var(SingleplayerGameInfo) config DifficultyData difficultyMods[3];

maxDroppedEquipment Source code

var(SingleplayerGameInfo) private int maxDroppedEquipment;


Structures Detail

DifficultyData Source code

struct DifficultyData
{
var(SingleplayerGameInfo) config float aiHealthMultiplier;
var(SingleplayerGameInfo) config float aiLeadAbilityMultiplier;
var(SingleplayerGameInfo) config float playerHealthMultiplier;
};



Functions Detail

addDroppedEquipment Source code

function addDroppedEquipment ( Equipment e) )

allowManualRespawn Source code

function bool allowManualRespawn ( ) )

allowSkinChanges Source code

function bool allowSkinChanges ( ) )

GetRestartMap Source code

event string GetRestartMap ( ) )

initialTeamObject Source code

function TeamInfo initialTeamObject ( PlayerController pc) )

Login Source code

event PlayerController Login ( string Portal, string Options, out string Error ) )

modifyAI Source code

function modifyAI ( BaseAICharacter c) )

modifyHealthKitRate Source code

function float modifyHealthKitRate ( Rook who, float rate) )

modifyPlayer Source code

function modifyPlayer ( SingleplayerCharacter c) )

modifyRepairRate Source code

function float modifyRepairRate ( Rook who, float rate) )

playerPawnDestroyedState Source code

function Name playerPawnDestroyedState ( ) )

removeDroppedEquipment Source code

function removeDroppedEquipment ( Equipment e) )

RestartPlayer Source code

function RestartPlayer ( Controller aPlayer ) )

ReturnToGameAllowed Source code

function bool ReturnToGameAllowed ( ) )

SaveAllowed Source code

event bool SaveAllowed ( ) )

setAllowRespawn Source code

function setAllowRespawn ( bool allow) )

setCampaignDifficulty Source code

function setCampaignDifficulty ( int newDifficulty) )

setTeamObject Source code

function setTeamObject ( Rook r) )

showChatWindow Source code

static function bool showChatWindow ( ) )

showDeathScreen Source code

function showDeathScreen ( PlayerCharacterController c) )

tribesRatePlayerStart Source code

function float tribesRatePlayerStart ( PlayerStart P, TeamInfo Team, Controller Player) )

tryRespawn Source code

function bool tryRespawn ( PlayerCharacterController c) )


Defaultproperties

defaultproperties
{
	playerTeamDamagePercentage		= 0.0
	CheatClass		= class'TribesCheatManager'
    bRestartLevel	= false
	maxDroppedEquipment = 24


	difficultyMods[0] = (aiLeadAbilityMultiplier=1.5,aiHealthMultiplier=0.5,playerHealthMultiplier=1.5)
	difficultyMods[1] = (aiLeadAbilityMultiplier=1,aiHealthMultiplier=1,playerHealthMultiplier=1)
	difficultyMods[2] = (aiLeadAbilityMultiplier=0.5,aiHealthMultiplier=1.5,playerHealthMultiplier=0.5)


	deathMenuClass = "TribesGUI.TribesSPEscapeMenu"
}

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Creation time: st 23.5.2018 00:10:34.615 - Created with UnCodeX