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Core.Object | +-- Engine.Actor | +-- Gameplay.Equipment | +-- Gameplay.Equippable | +-- Gameplay.Weapon | +-- Gameplay.RocketPod
Variables Summary | |
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float | angleIncreament |
int | numProjectilesFired |
RocketPod | |
float | launchDelay |
int | numProjectiles |
Functions Summary | ||
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BeginState ())) Dropped | ||
bool | canUnequip ())) | |
FireWeapon ())) | ||
Projectile | makeProjectile (Rotator fireRot, Vector fireLoc)) | |
playIdleAnim ())) | ||
playPostFireAnim ())) | ||
PostBeginPlay ())) | ||
Timer ())) |
States Summary |
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Dropped Source code |
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simulated state Dropped |
BeginState |
Variables Detail |
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The number of seconds to wait in between each rocket firing
The number of rockets to fire
Functions Detail |
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Defaultproperties |
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defaultproperties { firstPersonMesh = Mesh'Weapons.RocketPod' firstPersonOffset = (X=-33,Y=22,Z=-15) numProjectiles = 6 numProjectilesFired = 0 launchDelay = 0.15 roundsPerSecond = 0.5 ammoCount = 128 ammoUsage = 1 projectileClass = class'RocketPodProjectile' projectileVelocity = 500 projectileInheritedVelFactor = 1.0 aimClass = class'AimProjectileWeapons' animClass = class'CharacterEquippableAnimator' animPrefix = "RocketPod" } |
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