| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Gameplay.Equipment
|
+-- Gameplay.Equippable
|
+-- Gameplay.Weapon
|
+-- Gameplay.RocketPod
| Variables Summary | |
|---|---|
| float | angleIncreament |
| int | numProjectilesFired |
| RocketPod | |
| float | launchDelay |
| int | numProjectiles |
| Functions Summary | ||
|---|---|---|
![]() | BeginState ())) Dropped | |
![]() | bool | canUnequip ())) |
![]() | FireWeapon ())) | |
![]() | Projectile | makeProjectile (Rotator fireRot, Vector fireLoc)) |
![]() | playIdleAnim ())) | |
![]() | playPostFireAnim ())) | |
![]() | PostBeginPlay ())) | |
![]() | Timer ())) | |
| States Summary |
|---|
| Dropped Source code |
|---|
|
simulated state Dropped |
| BeginState |
| Variables Detail |
|---|
The number of seconds to wait in between each rocket firing
The number of rockets to fire
| Functions Detail |
|---|
BeginState Dropped Source code
canUnequip Source code
FireWeapon Source code
makeProjectile Source code
playIdleAnim Source code
playPostFireAnim Source code
PostBeginPlay Source code
Timer Source code| Defaultproperties |
|---|
defaultproperties
{
firstPersonMesh = Mesh'Weapons.RocketPod'
firstPersonOffset = (X=-33,Y=22,Z=-15)
numProjectiles = 6
numProjectilesFired = 0
launchDelay = 0.15
roundsPerSecond = 0.5
ammoCount = 128
ammoUsage = 1
projectileClass = class'RocketPodProjectile'
projectileVelocity = 500
projectileInheritedVelFactor = 1.0
aimClass = class'AimProjectileWeapons'
animClass = class'CharacterEquippableAnimator'
animPrefix = "RocketPod"
} |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||