Gameplay.RocketPodProjectile
- Extends
- ExplosiveProjectile
Core.Object
|
+-- Engine.Actor
|
+-- Gameplay.Projectile
|
+-- Gameplay.ExplosiveProjectile
|
+-- Gameplay.RocketPodProjectile
Inherited Variables from Gameplay.Projectile |
AccelerationMagtitude, bDeflectable, bounceCount, bReceivedInitialVelocity, bReplicateInitialVelocity, bScaleProjectile, damageAmt, damageTypeClass, deathMessage, InitialVelocity, initialXDrawScale, knockback, knockbackAliveScale, MaxVelocity, rookAttacker, SpawnTick, victim, xDrawScalePerSecond |
Inherited Functions from Gameplay.Projectile |
bounce, ClientDetectDeflection, construct, endLife, HitWall, makeHarmless, PostBounce, PostNetBeginPlay, PostNetReceive, PrecacheProjectileRenderData, ProjectileHit, ProjectileTouch, projectileTouchProcessing, resolveImpactEffect, ShouldDeflect, ShouldHit, Tick, triggerHitEffect |
var bool armed;
var float offset;
var float offsetVecAngle;
var float timeCounter;
RocketPodProjectile
postSpreadAcceleration Source code
struct
InitVec
{
var float X;
var float Y;
var float Z;
};
simulated function accelerateProjectile ( float Delta) )
simulated function BeginState ( ) )
simulated function BeginState ( ) )
simulated function controlProjectile ( float Delta) )
simulated function Destroyed ( ) )
simulated
function endLife (
Actor HitActor,
vector TouchLocation,
vector TouchNormal) )
simulated function PostBeginPlay ( ) )
spreadAlongAxis Spread Source code
simulated function spreadAlongAxis ( float Delta) )
simulated function Tick ( float Delta) )
simulated function Tick ( float Delta) )
simulated function Tick ( float Delta) )
simulated function Tick ( float Delta) )
simulated
function Timer ( ) )
defaultproperties
{
bDeflectable = false
bNetNotify = true
bNetTemporary = false
damageAmt = 0
radiusDamageAmt = 15
radiusDamageSize = 50
radiusDamageMomentum = 10000
spiralRate = 120.0
armed = false
armingPeriod = 0.5
spreadRadius = 75.0
spreadPeriod = 0.5
convergeRadius = 25.0
convergePeriod = 1.5
postSpreadVelocity = 2000
postSpreadAcceleration = 500
maxAnglePerSecond = 90.0
rotationModifier = 1.0
StaticMesh = StaticMesh'Weapons.Rocket'
DrawScale3D = (X=0.5,Y=0.5,Z=0.5)
deathMessage = '%s copped it off %s\'s RocketPod'
} |
Creation time: st 23.5.2018 00:10:34.214 - Created with
UnCodeX