| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Gameplay.UseableObject
|
+-- Gameplay.BaseDeviceAccess
|
+-- Gameplay.ResupplyStationAccess
| Variables Summary | |
|---|---|
| Weapon | oldUserWeapon |
| ResupplyStation | resupplyStation |
| Inherited Variables from Gameplay.BaseDeviceAccess |
|---|
| IsDisabledPrompt, PowerDownPrompt |
| Inherited Variables from Gameplay.UseableObject |
|---|
| bAlwaysUse, bDoNotPromptWhenNotUseable, markerOffset, priority, prompt |
| Functions Summary | ||
|---|---|---|
![]() | bool | CanBeUsedBy (Pawn user)) |
![]() | initialise (ResupplyStation station)) | |
![]() | lockUser (Character user)) | |
![]() | unlockUser (Character user)) | |
![]() | UsedBy (Pawn user)) | |
| Inherited Functions from Gameplay.BaseDeviceAccess |
|---|
| GetPrompt, GetPromptIndex |
| Inherited Functions from Gameplay.UseableObject |
|---|
| CanBeUsedBy, getCorrespondingInventoryStation, GetPrompt, GetPromptDataClass, GetPromptIndex, GetUseablePoint, UsedBy |
| Variables Detail |
|---|
| Functions Detail |
|---|
CanBeUsedBy Source code
initialise Source code
lockUser Source code
unlockUser Source code
UsedBy Source code| Defaultproperties |
|---|
defaultproperties
{
RemoteRole = ROLE_None
prompt = "Press '%1' to use the Resupply Station"
markerOffset = (X=0,Y=-40,Z=0)
} |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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