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Gameplay.ResupplyStationAccess

Extends
BaseDeviceAccess

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Gameplay.UseableObject
      |   
      +-- Gameplay.BaseDeviceAccess
         |   
         +-- Gameplay.ResupplyStationAccess

Variables Summary
WeaponoldUserWeapon
ResupplyStationresupplyStation
Inherited Variables from Gameplay.BaseDeviceAccess
IsDisabledPrompt, PowerDownPrompt
Inherited Variables from Gameplay.UseableObject
bAlwaysUse, bDoNotPromptWhenNotUseable, markerOffset, priority, prompt

Functions Summary
functionbool CanBeUsedBy (Pawn user))
function initialise (ResupplyStation station))
function lockUser (Character user))
function unlockUser (Character user))
function UsedBy (Pawn user))
Inherited Functions from Gameplay.BaseDeviceAccess
GetPrompt, GetPromptIndex
Inherited Functions from Gameplay.UseableObject
CanBeUsedBy, getCorrespondingInventoryStation, GetPrompt, GetPromptDataClass, GetPromptIndex, GetUseablePoint, UsedBy


Variables Detail

oldUserWeapon Source code

var Weapon oldUserWeapon;

resupplyStation Source code

var private ResupplyStation resupplyStation;


Functions Detail

CanBeUsedBy Source code

function bool CanBeUsedBy ( Pawn user) )

initialise Source code

function initialise ( ResupplyStation station) )

lockUser Source code

function lockUser ( Character user) )

unlockUser Source code

function unlockUser ( Character user) )

UsedBy Source code

function UsedBy ( Pawn user) )


Defaultproperties

defaultproperties
{
	RemoteRole = ROLE_None
	prompt = "Press '%1' to use the Resupply Station"
	markerOffset = (X=0,Y=-40,Z=0)
}

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Creation time: st 23.5.2018 00:10:34.184 - Created with UnCodeX