Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Gameplay.MPBall

Extends
MPCarryable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Gameplay.Rook
         |   
         +-- Gameplay.MPActor
            |   
            +-- Gameplay.MPCarryable
               |   
               +-- Gameplay.MPBall

Constants Summary
Inherited Contants from Gameplay.MPCarryable
MPC_ANGULAR_VELOCITY_ACCURACY_FACTOR, MPC_ANGULAR_VELOCITY_INVERSE_ACCURACY_FACTOR, MPC_LINEAR_VELOCITY_ACCURACY_FACTOR, MPC_LINEAR_VELOCITY_INVERSE_ACCURACY_FACTOR

Variables Summary
Inherited Variables from Gameplay.MPCarryable
attachmentSocket, bAllowThroughEnergyBarriers, bBlockActorsWhenDropped, bCanBeGrappledAtHome, bCanBeGrappledInField, bCanBringIntoVehicle, bCarriedEffect, bDontReplicateEffects, bHome, bHomeEffect, bHotPotato, bInitialization, bInitialized, bIsWeaponType, bLocalCarriedEffect, bLocalHomeEffect, bLocalPreReturnEffect, bLocalThrowingEffect, bOldWasDropped, bPreReturnEffect, bRandomizeStartingRotation, bThrowingEffect, bWasDropped, carriedAnimation, carriedObjectClass, carrier, carrierController, carrierKillStat, CarryableMessageClass, carryingEffectEvent, clientInterpolationPeriod, clientInterpolationSnapDistance, currentDesiredHavokState, damagePerSecondAfterMaxTimeCarried, denominations, dropEffectEvent, droppedPhysics, elasticity, existenceTime, existenceTimer, extraMass, homeContainer, homeLocation, homeRotation, hudIcon, hudIconCoords, idlingEffectEvent, idlingHomeEffectEvent, inheritedVelocityFactor, lastCarrier, lastEnergyBarrierCollisionTime, lastStateReceiveTime, maxCarried, maximumNetUpdateInterval, maximumNextNetUpdateTime, maxRespawnTime, maxTimeCarried, meshWhileCarried, minimumNetUpdateInterval, minimumNextNetUpdateTime, minRespawnTime, numCarried, offsetCOM, padding[1], pickupEffectEvent, pickupRotation, pickupStat, preReturnEffectEvent, randomStartingLocations, ReplicationState, returnedHomeEffectEvent, returnTime, selfPickupTimeout, spread, staticMeshWhileCarried, stopSpeed, throwingEffectEvent, thrownEffectEvent, timeBetweenEnergyBarrierCollisions, timeDropped, timePickedUp
Inherited Variables from Gameplay.MPActor
attackRadius, attackStat, bAllowSpectators, defendRadius, defendStat, idleAnim, localizedName, primaryEnemyObjectiveDesc, primaryFriendlyObjectiveDesc, primaryNeutralObjectiveDesc, secondaryMessageClass, spectatorList

Structures Summary
Inherited Structures from Gameplay.MPCarryable
HavokCarryableReplicationState

Functions Summary
function onGoal (MPGoal goal))
Inherited Functions from Gameplay.MPCarryable
attachDenomination, attachToCarrier, attemptPickup, BaseChange, BeginState, canCombineWith, CheckTouching, chooseHomeLocation, cleanup, clearCarrier, Destroyed, drop, EndState, EnergyBarrierCollision, existenceTimerExpired, forceNetDirty, getCarriedMesh, getMaxCarried, getNumCarryables, GetObjectiveLocation, getViewTarget, HitWall, isReplicatedInstance, needToPushStateToClient, onCarrierDeath, onCharacterPassedThrough, onDropped, onDropTimerExpired, onExistenceTimerExpired, onGrappled, onPickedUp, pickup, PostBeginPlay, PostNetBeginPlay, PostNetReceive, pushStateToClient, registerStats, returnToHome, setCarrier, setMovementReplication, setup, Tick, Timer, toss, Touch, unifiedSetMesh, unsetup, updateCarryableEffects, updateHavok, validCarrier
Inherited Functions from Gameplay.MPActor
addDefaultObjectives, addEnemyObjective, addFriendlyObjective, addNeutralObjective, addSpectator, awardStat, cleanup, contractLattice, evaluateObjectiveState, expandLattice, GetHumanReadableName, getNearest, getPersonalObjectiveName, getUniqueObjectiveName, getViewTarget, incrementStatAttempt, onAvailableToLattice, onPlayerKilled, onUnavailableToLattice, PostBeginPlay, PostTakeDamage, registerStats, removeDefaultObjectives, removePersonalObjective, removeSpectator, resetSpectatorViewTarget, scoreIndividual, scoreTeam, setObjectiveState, setObjectiveTally, setPersonalObjective, setSpectatorViewTarget


Functions Detail

onGoal Source code

simulated function onGoal ( MPGoal goal) )


Defaultproperties

defaultproperties
{
	CarryableMessageClass	= class'MPBallMessages'
	StaticMesh				= StaticMesh'MPGameObjects.Ball'
	idleAnim				= None;
	returnTime				= 15
	elasticity				= 0.4
	droppedPhysics			= PHYS_Havok
	bBlockHavok				= true
	bEnableHavokBackstep	= true
	bBlockActorsWhenDropped = false
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: st 23.5.2018 00:10:32.812 - Created with UnCodeX