Gameplay.MPAreaTrigger
var float triggerFrequency;
EffectEvents
playerInAreaEffectEvent Source code
var(EffectEvents) Name playerInAreaEffectEvent;
function bool containsCharacter (
Character c) )
enoughTimeElapsedSinceMarkerTime Source code
function bool enoughTimeElapsedSinceMarkerTime (
Character c,
float time, optional
bool resetMarkerTimeWhenTrue) )
getCharacterMarkerTime Source code
function float getCharacterMarkerTime (
Character c) )
function int numPlayers ( optional
TeamInfo searchTeam) )
function PostBeginPlay ( ) )
function setTriggerFrequency ( float f) )
simulated
function Touch (
Actor Other) )
simulated
function UnTouch (
Actor Other) )
defaultproperties
{
CollisionHeight = 1000
CollisionRadius = 1000
triggerFrequency = 1
playerInAreaEffectEvent = InArea
bCanDeadTriggerExit = true
} |
Creation time: st 23.5.2018 00:10:32.805 - Created with
UnCodeX