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class MPBall extends MPCarryable; simulated function onGoal(MPGoal goal) { //TriggerEffectEvent('Goal'); returnToHome(); } defaultproperties { CarryableMessageClass = class'MPBallMessages' StaticMesh = StaticMesh'MPGameObjects.Ball' idleAnim = None; returnTime = 15 elasticity = 0.4 droppedPhysics = PHYS_Havok bBlockHavok = true bEnableHavokBackstep = true bBlockActorsWhenDropped = false } |
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