| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Gameplay.Equipment
|
+-- Gameplay.Equippable
|
+-- Gameplay.Weapon
|
+-- Gameplay.GrenadeLauncher
| Variables Summary |
|---|
| Functions Summary |
|---|
| Defaultproperties |
|---|
defaultproperties
{
firstPersonMesh = Mesh'Weapons.GrenadeLauncher'
firstPersonOffset = (X=-36,Y=22,Z=-15)
roundsPerSecond = 1
ammoCount = 10
ammoUsage = 1
projectileClass = class'GrenadeLauncherProjectile'
projectileVelocity = 2100
projectileInheritedVelFactor = 0.8
aimClass = class'AimArcWeapons'
animClass = class'CharacterEquippableAnimator'
animPrefix = "GrenadeLauncher"
hudReticule = texture'HUD.ReticuleLob'
hudReticuleWidth = 128
hudReticuleHeight = 256
hudReticuleCenterX = 64
hudReticuleCenterY = 64
} |
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