defaultproperties
{
firstPersonMesh = Mesh'Weapons.GrenadeLauncher'
firstPersonOffset = (X=-36,Y=22,Z=-15)
roundsPerSecond = 1
ammoCount = 10
ammoUsage = 1
projectileClass = class'GrenadeLauncherProjectile'
projectileVelocity = 2100
projectileInheritedVelFactor = 0.8
aimClass = class'AimArcWeapons'
animClass = class'CharacterEquippableAnimator'
animPrefix = "GrenadeLauncher"
hudReticule = texture'HUD.ReticuleLob'
hudReticuleWidth = 128
hudReticuleHeight = 256
hudReticuleCenterX = 64
hudReticuleCenterY = 64
} |