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Gameplay.GrenadeLauncherProjectile

Extends
ArcProjectile

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Gameplay.Projectile
      |   
      +-- Gameplay.ExplosiveProjectile
         |   
         +-- Gameplay.ArcProjectile
            |   
            +-- Gameplay.GrenadeLauncherProjectile

Variables Summary
Inherited Variables from Gameplay.ArcProjectile
bExplodeInAir, BounceVelocityModifier, bReadyToExplode, bShouldBounce, FuseTimer, lastCatapultHitTick, noBounceVelocityThreshold
Inherited Variables from Gameplay.ExplosiveProjectile
bEndedLife, ExplosionClass, orientDecalToVelocity, radiusDamageAmt, radiusDamageMomentum, radiusDamageSize, storedDrawType

Functions Summary
Inherited Functions from Gameplay.ArcProjectile
CalcBounceVelocity, construct, HitWall, PostNetBeginPlay, ProjectileHit, projectileTouchProcessing, ShouldHit, Tick, Timer
Inherited Functions from Gameplay.ExplosiveProjectile
Destroyed, endLife, makeHarmless, PostBeginPlay, PostBounce, PostNetReceive, ProjectileHit, ShouldHit, triggerHitEffect


Defaultproperties

defaultproperties
{
	FuseTimer = 1
	BounceVelocityModifier = 0.24
	damageAmt = 0
	radiusDamageAmt = 50
	radiusDamageSize = 600
	radiusDamageMomentum = 105000
	GravityScale = 1.0
	DrawScale3D = (X=0.5,Y=0.5,Z=0.5)


	bNetTemporary = false


	StaticMesh = StaticMesh'Weapons.Grenade'
	deathMessage = '%s copped it off %s\'s GrenadeLauncher'
}

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Creation time: st 23.5.2018 00:10:30.016 - Created with UnCodeX