| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Gameplay.Projectile
|
+-- Gameplay.ExplosiveProjectile
|
+-- Gameplay.ArcProjectile
|
+-- Gameplay.GrenadeLauncherProjectile
| Variables Summary |
|---|
| Inherited Variables from Gameplay.ArcProjectile |
|---|
| bExplodeInAir, BounceVelocityModifier, bReadyToExplode, bShouldBounce, FuseTimer, lastCatapultHitTick, noBounceVelocityThreshold |
| Inherited Variables from Gameplay.ExplosiveProjectile |
|---|
| bEndedLife, ExplosionClass, orientDecalToVelocity, radiusDamageAmt, radiusDamageMomentum, radiusDamageSize, storedDrawType |
| Functions Summary |
|---|
| Inherited Functions from Gameplay.ArcProjectile |
|---|
| CalcBounceVelocity, construct, HitWall, PostNetBeginPlay, ProjectileHit, projectileTouchProcessing, ShouldHit, Tick, Timer |
| Inherited Functions from Gameplay.ExplosiveProjectile |
|---|
| Destroyed, endLife, makeHarmless, PostBeginPlay, PostBounce, PostNetReceive, ProjectileHit, ShouldHit, triggerHitEffect |
| Defaultproperties |
|---|
defaultproperties
{
FuseTimer = 1
BounceVelocityModifier = 0.24
damageAmt = 0
radiusDamageAmt = 50
radiusDamageSize = 600
radiusDamageMomentum = 105000
GravityScale = 1.0
DrawScale3D = (X=0.5,Y=0.5,Z=0.5)
bNetTemporary = false
StaticMesh = StaticMesh'Weapons.Grenade'
deathMessage = '%s copped it off %s\'s GrenadeLauncher'
} |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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