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class GrenadeLauncherProjectile extends ArcProjectile; defaultproperties { FuseTimer = 1 BounceVelocityModifier = 0.24 damageAmt = 0 radiusDamageAmt = 50 radiusDamageSize = 600 radiusDamageMomentum = 105000 GravityScale = 1.0 DrawScale3D = (X=0.5,Y=0.5,Z=0.5) bNetTemporary = false StaticMesh = StaticMesh'Weapons.Grenade' deathMessage = '%s copped it off %s\'s GrenadeLauncher' } |
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