Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 |
class GrenadeLauncher extends Weapon; defaultproperties { firstPersonMesh = Mesh'Weapons.GrenadeLauncher' firstPersonOffset = (X=-36,Y=22,Z=-15) roundsPerSecond = 1 ammoCount = 10 ammoUsage = 1 projectileClass = class'GrenadeLauncherProjectile' projectileVelocity = 2100 projectileInheritedVelFactor = 0.8 aimClass = class'AimArcWeapons' animClass = class'CharacterEquippableAnimator' animPrefix = "GrenadeLauncher" hudReticule = texture'HUD.ReticuleLob' hudReticuleWidth = 128 hudReticuleHeight = 256 hudReticuleCenterX = 64 hudReticuleCenterY = 64 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |