| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Gameplay.Rook
|
+-- Gameplay.BaseDevice
|
+-- Gameplay.ObjectSpawnPoint
|
+-- Gameplay.EmergencySpawnPoint
| Variables Summary |
|---|
| Functions Summary |
|---|
| Inherited Functions from Gameplay.ObjectSpawnPoint |
|---|
| BeginState, CanBeUsedBy, Destroyed, destroyHeldObject, isOpenedAnimPlaying, latentExecuteActive, OnPlayerUsed, onTeamChange, PostBeginPlay, spawnObject |
| States Summary |
|---|
| Unpowered Source code |
|---|
|
simulated state Unpowered |
| Defaultproperties |
|---|
defaultproperties
{
bCanSpawnMultiples = true
bCanBeDamaged = false
} |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||