Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Gameplay.Rook | +-- Gameplay.BaseDevice | +-- Gameplay.ObjectSpawnPoint | +-- Gameplay.EmergencySpawnPoint
Variables Summary |
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Functions Summary |
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Inherited Functions from Gameplay.ObjectSpawnPoint |
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BeginState, CanBeUsedBy, Destroyed, destroyHeldObject, isOpenedAnimPlaying, latentExecuteActive, OnPlayerUsed, onTeamChange, PostBeginPlay, spawnObject |
States Summary |
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Unpowered Source code |
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simulated state Unpowered |
Defaultproperties |
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defaultproperties { bCanSpawnMultiples = true bCanBeDamaged = false } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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