defaultproperties
{
DrawType=DT_Mesh
Mesh=SkeletalMesh'Vehicles.Buggy'
DrawScale=1.0
Gear=1
StopThreshold=40
ChassisMass=750
AirSpeed = 5000
Health=800
bDrawDriverInTP = true
rootBone=Buggy
inventoryStationAccessClass = class'Gameplay.InventoryStationAccess'
inventoryStationOffset = (X=-250,Y=0,Z=150)
positions(0)=(type=VP_DRIVER,hideOccupant=false,occupantControllerState=TribesPlayerDriving,thirdPersonCamera=true,occupantAnimation=Buggy_Stand,occupantConnection=character,enterAnimation=HatchClosing,occupiedAnimation=HatchClosed,unoccupiedAnimation=HatchOpen,exitAnimation=HatchOpening,ManifestXPosition=50,ManifestYPosition=20)
positions(1)=(type=VP_GUNNER,hideOccupant=true,occupantControllerState=PlayerVehicleTurreting,thirdPersonCamera=false,ManifestXPosition=30,ManifestYPosition=20)
positions(2)=(type=VP_INVENTORY_STATION_ONE,hideOccupant=true,thirdPersonCamera=false,ManifestXPosition=33,ManifestYPosition=53,bNotLabelledInManifest=true)
positions(3)=(type=VP_INVENTORY_STATION_TWO,hideOccupant=true,thirdPersonCamera=false,ManifestXPosition=33,ManifestYPosition=67,bNotLabelledInManifest=true)
positions(4)=(type=VP_INVENTORY_STATION_THREE,hideOccupant=true,thirdPersonCamera=false,ManifestXPosition=47,ManifestYPosition=53,bNotLabelledInManifest=true)
positions(5)=(type=VP_INVENTORY_STATION_FOUR,hideOccupant=true,thirdPersonCamera=false,ManifestXPosition=47,ManifestYPosition=67,bNotLabelledInManifest=true)
turretClass = class'Gameplay.BuggyMountedTurret'
gunnerWeaponClass = class'Gameplay.AntiAircraftWeapon'
turretBone = turret
gunnerCameraOffset = (X=0,Y=0,Z=50)
gunnerWeaponOffset = (X=0,Y=0,Z=25)
gunnerMaximumPitch = 10000
gunnerMinimumPitch = -3000
motorClass = class'BuggyMotor'
HavokDataClass = class'BuggyHavokData'
numberInventoryStationPositions = 4
maximumNumberInventoryStationPositions = 4
gunnerClientTurnRate = 30000
flipTriggers(0)=(radius=400,height=400,offset=(X=0,Y=0,Z=0))
collisionDamageMagnitudeScale = 0.00075
gunnerAITurnRate = 12000
ManifestLayoutMaterial = Texture'HUD.RoverSchematic';
driveYawCoefficient = 0.1
bEnableHavokBackstep = true
localizedName = "rover"
bVehicleCameraTrace = true
vehicleCameraTraceExtents = (X=10,Y=10,Z=10)
} |