Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

TribesGUI.TribesMPProfilePanel


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
00093
00094
00095
00096
00097
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112
00113
00114
00115
00116
00117
00118
00119
00120
00121
00122
00123
00124
00125
00126
00127
00128
00129
00130
00131
00132
00133
00134
00135
00136
00137
00138
00139
00140
00141
00142
00143
00144
00145
00146
00147
00148
00149
00150
00151
00152
00153
00154
00155
00156
00157
00158
00159
00160
00161
00162
00163
00164
00165
00166
00167
00168
00169
00170
00171
00172
00173
00174
00175
00176
00177
00178
00179
00180
00181
00182
00183
00184
00185
00186
00187
00188
00189
00190
00191
00192
00193
00194
00195
00196
00197
00198
00199
00200
00201
00202
00203
00204
00205
00206
00207
00208
00209
00210
00211
00212
00213
00214
00215
00216
00217
00218
00219
00220
00221
00222
00223
00224
00225
00226
00227
00228
00229
00230
00231
00232
00233
00234
00235
00236
00237
00238
00239
00240
00241
00242
00243
00244
00245
00246
00247
00248
00249
00250
00251
00252
00253
00254
00255
00256
00257
00258
00259
00260
00261
00262
00263
00264
00265
00266
00267
00268
00269
00270
00271
00272
00273
00274
00275
00276
00277
00278
00279
00280
00281
00282
00283
00284
00285
00286
00287
00288
00289
00290
00291
00292
00293
00294
00295
00296
00297
00298
00299
00300
00301
00302
00303
00304
00305
00306
00307
00308
00309
00310
00311
00312
00313
00314
00315
00316
00317
00318
00319
00320
00321
00322
00323
00324
00325
00326
00327
00328
00329
00330
00331
00332
00333
00334
00335
00336
00337
00338
00339
00340
00341
00342
00343
00344
00345
00346
00347
00348
00349
00350
00351
00352
00353
00354
00355
00356
00357
00358
00359
00360
00361
00362
00363
00364
00365
00366
00367
00368
00369
00370
00371
00372
00373
00374
00375
00376
00377
00378
00379
00380
00381
00382
00383
00384
00385
00386
00387
00388
00389
00390
00391
00392
00393
00394
00395
00396
00397
00398
00399
00400
00401
00402
00403
00404
00405
00406
00407
00408
00409
00410
00411
00412
00413
00414
00415
00416
00417
00418
00419
00420
00421
00422
00423
00424
00425
00426
// ====================================================================
//  Class:  TribesGui.TribesMPProfilePanel
//
//  Menu to load map from entry screen.
// ====================================================================

class TribesMPProfilePanel extends TribesMPPanel
     ;

// Just store a player name for now, until player profiles are implemented
var(TribesGui) private EditInline Config GUIComboBox ProfileBox "A component of this page which has its behavior defined in the code for this page's class.";
var(TribesGui) private EditInline Config GUIButton NewButton "A component of this page which has its behavior defined in the code for this page's class.";
var(TribesGui) private EditInline Config GUIButton DeleteButton "A component of this page which has its behavior defined in the code for this page's class.";
var(TribesGui) private EditInline Config GUILabel PlayerNameDataLabel "A component of this page which has its behavior defined in the code for this page's class.";
var(TribesGui) private EditInline Config GUIComboBox GenderCombo "A component of this page which has its behavior defined in the code for this page's class.";
var(TribesGui) private EditInline Config GUIComboBox VoiceChatCombo "A component of this page which has its behavior defined in the code for this page's class.";
var(TribesGui) private EditInline Config GUIButton LoadoutButton "A component of this page which has its behavior defined in the code for this page's class.";
var(TribesGui) private EditInline Config GUICheckBoxButton UseGamespy "A component of this page which has its behavior defined in the code for this page's class.";
var(TribesGui) private EditInline Config GUICheckBoxButton SaveGamespyPassword "A component of this page which has its behavior defined in the code for this page's class.";
var(TribesGui) private EditInline Config GUILabel SaveGamespyPasswordTitle "A component of this page which has its behavior defined in the code for this page's class.";
var(TribesGui) private EditInline Config GUIButton CreateGamespy "A component of this page which has its behavior defined in the code for this page's class.";
var(TribesGui) private EditInline Config GUICheckBoxButton UseTeam "A component of this page which has its behavior defined in the code for this page's class.";
var(TribesGui) private EditInline Config GUICheckBoxButton SaveTeamPassword "A component of this page which has its behavior defined in the code for this page's class.";
var(TribesGui) private EditInline Config GUILabel SaveTeamPasswordTitle "A component of this page which has its behavior defined in the code for this page's class.";
var(TribesGui) private EditInline Config GUIButton CreateTeam "A component of this page which has its behavior defined in the code for this page's class.";
var(TribesGui) private EditInline Config GUIButton LoginGamespy "A component of this page which has its behavior defined in the code for this page's class.";
var(TribesGui) private EditInline Config GUIButton LoginTeam "A component of this page which has its behavior defined in the code for this page's class.";
var(TribesGui) private EditInline Config GUILabel GamespyEmailLabel "A component of this page which has its behavior defined in the code for this page's class.";
var(TribesGui) private EditInline Config GUILabel GamespyEmailTitleLabel "A component of this page which has its behavior defined in the code for this page's class.";
//var(TribesGui) private EditInline Config GUILabel StatPasswordLabel "A component of this page which has its behavior defined in the code for this page's class.";
var(TribesGui) private EditInline Config GUILabel TeamLoginLabel "A component of this page which has its behavior defined in the code for this page's class.";
var(TribesGui) private EditInline Config GUILabel TeamLoginTitleLabel "A component of this page which has its behavior defined in the code for this page's class.";
var(TribesGui) private EditInline Config GUILabel TeamNameLabel "A component of this page which has its behavior defined in the code for this page's class.";
var(TribesGui) private EditInline Config GUILabel TeamNameTitleLabel "A component of this page which has its behavior defined in the code for this page's class.";

var ProfileManager			playerProfileManager;
var PlayerProfile			ActiveProfile;

var(TribesGui) private EditInline Config localized String femaleText;
var(TribesGui) private EditInline Config localized String maleText;
var(TribesGui) private EditInline Config localized String StoredText;
var(TribesGui) private EditInline Config localized String NotStoredText;
var(TribesGui) private EditInline Config localized String NotSetText;
var(TribesGui) private EditInline Config localized String needGameSpyLoginString;
var(TribesGui) private EditInline Config localized String createProfileText;

var Array<String> VoiceChatPreviewType;
var int MaxQCPool;

function InitComponent(GUIComponent MyOwner)
{
	local int i;
	local Array<string> QuickChatNames;
	local string newItem;

	Super.InitComponent(MyOwner);

	// add gender items, with the boolean value mapping to bIsFemale
	GenderCombo.AddItem(maleText, , , , false);
	GenderCombo.AddItem(femaleText, , , , true);

	TribesGUIController(Controller).FindQuickChatNames(QuickChatNames);
	LOG("Found"@QuickChatNames.Length@"quick chat voice sets");
	for (i = 0; i < QuickChatNames.Length; i++)
	{
		newItem = Localize("QuickChatNames", QuickChatNames[i], "Localisation\\Speech\\QuickChat");
		if (newItem != "")
			VoiceChatCombo.AddItem(newItem,,QuickChatNames[i]);
		else
			VoiceChatCombo.AddItem(QuickChatNames[i],,QuickChatNames[i]);
	}

	// Setup response delegates
	OnShow=InternalOnShow;
    OnHide=InternalOnHide;
	NewButton.OnClick=InternalOnClick;
	DeleteButton.OnClick = OnActiveProfileDelete;
	LoadoutButton.OnClick = OnActiveProfileEditLoadouts;
	CreateGamespy.OnClick = OnCreateGamespy;
	LoginGamespy.OnClick = OnLoginGamespy;
	UseGamespy.OnClick = OnClickUseGamespy;
	GenderCombo.OnChange = OnGenderChange;

	// michaelj:  Disable team support until it's fully working
	//CreateTeam.OnClick = OnCreateTeam;
	//LoginTeam.OnClick = OnLoginTeam;
	//UseTeam.OnClick = OnClickUseTeam;
	CreateTeam.SetEnabled(false);
	LoginTeam.SetEnabled(false);
	UseTeam.SetEnabled(false);
}

function InternalOnClick(GUIComponent Sender)
{
	switch( Sender )
	{
		case NewButton:
			Controller.OpenMenu("TribesGui.TribesDefaultTextEntryPopup", "TribesDefaultTextEntryPopup", createProfileText, "NewProfile", 20);
			break;
		case DeleteButton:
			break;
	}	
}

function InternalOnShow()
{
	// store a reference to the playerprofilemanager
	playerProfileManager = TribesGUIController(Controller).profileManager;
	ActiveProfile = playerProfileManager.GetActiveProfile();
	LoadSettings();
}

function InternalOnHide()
{
    SaveSettings();
}

function SaveSettings()
{
	if (ActiveProfile == None)
	{
		log("No profile.");
		return;
	}

	ActiveProfile.voiceSet = VoiceChatCombo.GetExtra();
	ActiveProfile.bIsFemale = GenderCombo.GetText() == femaleText;

	ActiveProfile.bUseStatTracking = UseGamespy.bChecked;
	ActiveProfile.bSaveStatTrackingPassword = SaveGamespyPassword.bChecked;

	ActiveProfile.bUseTeamAffiliation = UseTeam.bChecked;
	ActiveProfile.bSaveTeamPassword = SaveTeamPassword.bChecked;

	playerProfileManager.Store();
}

function LoadSettings()
{
	local int i;
	local PlayerProfile tempProfile;

	// modify controls based on profile read-only status
	DeleteButton.SetEnabled(!ActiveProfile.bReadOnly);
	GenderCombo.SetEnabled(!ActiveProfile.bReadOnly);
	VoiceChatCombo.SetEnabled(!ActiveProfile.bReadOnly);

	UseGamespy.bChecked = ActiveProfile.bUseStatTracking;
	SaveGamespyPassword.bChecked = ActiveProfile.bSaveStatTrackingPassword;

	UseTeam.bChecked = ActiveProfile.bUseTeamAffiliation;
	SaveTeamPassword.bChecked = ActiveProfile.bSaveTeamPassword;

	// MJ:  statTrackingNick should be automatically set by profile nick instead
	//if (ActiveProfile.statTrackingNick == "")
	//	GamespyNickLabel.Caption = NotSetText;
	//else
	//	GamespyNickLabel.Caption = ActiveProfile.statTrackingNick;

	// No need to display password
	//if (!ActiveProfile.bSaveStatTrackingPassword || ActiveProfile.statTrackingPassword == "")
	//	GamespyPasswordLabel.Caption = NotStoredText;
	//else
	//	GamespyPasswordLabel.Caption = StoredText;

	if (ActiveProfile.statTrackingEmail == "")
		GamespyEmailLabel.Caption = NotSetText;
	else
		GamespyEmailLabel.Caption = ActiveProfile.statTrackingEmail;

	if (ActiveProfile.affiliatedTeamTag == "")
		TeamLoginLabel.Caption = NotSetText;
	else
		TeamLoginLabel.Caption = ActiveProfile.affiliatedTeamTag;

	if (ActiveProfile.affiliatedTeamName == "")
		TeamNameLabel.Caption = NotSetText;
	else
		TeamNameLabel.Caption = ActiveProfile.affiliatedTeamName;

	// load profile data into controls
	ProfileBox.OnChange = None;
	ProfileBox.Clear();
	for(i = 0; i < playerProfileManager.NumProfiles(); i++)
	{
		tempProfile = playerProfileManager.GetProfile(i);
		ProfileBox.AddItem(tempProfile.PlayerName, tempProfile);
	}
	ProfileBox.SetText(ActiveProfile.playerName);
	ProfileBox.OnChange = OnActiveProfileChange;

	PlayerNameDataLabel.Caption = ActiveProfile.playerName;

	VoiceChatCombo.OnChange = None;
	VoiceChatCombo.SetFromExtra(ActiveProfile.voiceSet);
	if (VoiceChatCombo.GetText() == "")
		VoiceChatCombo.SetText(VoiceChatCombo.GetItem(0));
	VoiceChatCombo.OnChange = OnVoiceChatComboChange;

	if(ActiveProfile.bIsFemale)
		GenderCombo.SetText(femaleText);
	else
		GenderCombo.SetText(maleText);

	Refresh();
}

function Refresh()
{
	SaveTeamPassword.SetEnabled(UseTeam.bChecked);
	SaveTeamPasswordTitle.SetEnabled(UseTeam.bChecked);
	CreateTeam.SetEnabled(UseTeam.bChecked);
	TeamLoginLabel.SetEnabled(UseTeam.bChecked);
	TeamNameLabel.SetEnabled(UseTeam.bChecked);
	TeamLoginTitleLabel.SetEnabled(UseTeam.bChecked);
	TeamNameTitleLabel.SetEnabled(UseTeam.bChecked);
	LoginTeam.SetEnabled(UseTeam.bChecked);

	SaveGamespyPassword.SetEnabled(UseGamespy.bChecked);
	SaveGamespyPasswordTitle.SetEnabled(UseGamespy.bChecked);
	CreateGamespy.SetEnabled(UseGamespy.bChecked);
	GamespyEmailLabel.SetEnabled(UseGamespy.bChecked);
	GamespyEmailTitleLabel.SetEnabled(UseGamespy.bChecked);
	LoginGamespy.SetEnabled(UseGamespy.bChecked);
}

function OnActiveProfileDelete(GUIComponent component)
{
	local PlayerProfile profileToDelete;
	local int indexToDelete;

	if(playerProfileManager.NumProfiles() <= 1)
		return;

	profileToDelete = PlayerProfile(ProfileBox.GetObject());
	indexToDelete = ProfileBox.GetIndex();

	// delete the profile
	playerProfileManager.DeleteProfile(profileToDelete);
	ProfileBox.RemoveItem(indexToDelete, 1);

	// move the active Index
	if(ProfileBox.GetIndex() > 0)
		ProfileBox.SetIndex(ProfileBox.GetIndex() - 1);
	else
		ProfileBox.SetIndex(ProfileBox.GetIndex() + 1);
}

//
// called when the user selects a new active profile
function OnActiveProfileChange(GUIComponent box)
{
	local String newPlayerName;

	newPlayerName = ProfileBox.GetText();

	if(playerProfileManager.HasProfile(newPlayerName))
	{
		// save the old profile first
		SaveSettings();
		ActiveProfile = PlayerProfile(ProfileBox.GetObject());
		playerProfileManager.SetActiveProfile(ActiveProfile);
		LoadSettings();
	}
	else
	{
		log("Warning: User tried to select a profile which did NOT exist!!");
	}
}

function OnActiveProfileEditLoadouts(GUIComponent Sender)
{
	// the fun begins...
	local TribesInventorySelectionMenu InvMenu;
	local String TeamClassName, InvAccessClassName;
	local Class<TeamInfo> TeamClass;
	local Class<InventoryStationAccess> InvAccessClass;

	TeamClassName = "GameClasses.TeamInfoImperial";
	InvAccessClassName = "BaseObjectClasses.InventoryStationAccessDefault";

	InvMenu	= TribesInventorySelectionMenu(Controller.CreateMenu(class'PlayerCharacterController'.default.inventoryStationMenuClass));
	InvMenu.bNotInGame = true;
	TeamClass = Class<TeamInfo>(DynamicLoadObject(TeamClassName, class'Class'));
	InvMenu.playerTeam = PlayerOwner().spawn(teamClass);
	InvAccessClass = Class<InventoryStationAccess>(DynamicLoadObject(InvAccessClassName, class'Class'));
	InvMenu.inventory = PlayerOwner().spawn(InvAccessClass);
	InvMenu.inventory.clientSetupInventoryStation(None);
	InvMenu.bIsFemale = ActiveProfile.bIsFemale;

	Controller.InternalOpenMenu(InvMenu);
}

function OnGenderChange(GUIComponent Sender)
{
	SaveSettings();
}

function OnVoiceChatComboChange(GUIComponent Sender)
{
	local int ChatNumber;
	local String ChatNumberString;

	if(VoiceChatCombo.GetExtra() != "")
	{
		ChatNumber = Clamp(Rand(MaxQCPool), 1, MaxQCPool);
		if(ChatNumber < 10)
			ChatNumberString = "0";
		ChatNumberString $= ChatNumber;
		PlayerOwner().PlayStream("..\\System\\Localisation\\Speech\\"
								$ VoiceChatCombo.GetExtra() $ "\\"
								$ VoiceChatPreviewType[Rand(VoiceChatPreviewType.Length)]
								$ ChatNumberString $ ".ogg");
	}

	SaveSettings();
}

function CreateProfile( string playerName )
{
	local PlayerProfile newProfile;

	if(playerName == "")
		return;

	// We should check first for the existing name:
	if(playerProfileManager.HasProfile(playerName))
	{
		// had it already, select it in the box
		ProfileBox.SetText(playerName);
	}
	else
	{
		newProfile = playerProfileManager.NewActiveProfile(playerName, "Default");
		if(newProfile != None)
		{
			ProfileBox.AddItem(playerName, newProfile);
			ProfileBox.SetText(playerName);

			SaveSettings();
		}
		else
			log("Warning: Could not create a new profile");
	}

	LoadSettings();
}

function OnCreateGamespy(GUIComponent Who)
{
	SaveSettings();
	Controller.OpenMenu("TribesGUI.TribesGamespyCreate");
}

function OnLoginGamespy(GUIComponent Who)
{
	SaveSettings();
	Controller.OpenMenu("TribesGUI.TribesGamespyLogin");
}

function OnClickUseGamespy(GUIComponent Who)
{
	Refresh();
}

function OnCreateTeam(GUIComponent Who)
{
	local PlayerProfile p;

	p = TribesGUIController(Controller).profileManager.GetActiveProfile();

	if (p.statTrackingNick != "" && p.statTrackingEmail != "")
	{
		SaveSettings();
		Controller.OpenMenu("TribesGUI.TribesGamespyTeamCreate");
	}
	else
	{
		Log("Must have a GameSpy nick and email address");
		Log("Current nick = '" $ p.statTrackingNick $ "'");
		Log("Current email address = '" $ p.statTrackingEmail $ "'");
		GUIPage(MenuOwner.MenuOwner).OpenDlg(needGameSpyLoginString, QBTN_Ok);
	}
}

function OnLoginTeam(GUIComponent Who)
{
	local PlayerProfile p;

	p = TribesGUIController(Controller).profileManager.GetActiveProfile();

	if (p.statTrackingID != 0)
	{
		SaveSettings();
		Controller.OpenMenu("TribesGUI.TribesGamespyTeamLogin");
	}
	else
	{
		Log("Must have a GameSpy profile id");
		GUIPage(MenuOwner.MenuOwner).OpenDlg(needGameSpyLoginString, QBTN_Ok);
	}
}

function OnClickUseTeam(GUIComponent Who)
{
	Refresh();
}

defaultproperties
{
	femaleText="FEMALE"
	maleText="MALE"
	StoredText="STORED"
	NotStoredText="NOT STORED"
	NotSetText="NOT SET"

	VoiceChatPreviewType(0)=DYN_QKC_QCTAUNT_
	VoiceChatPreviewType(1)=DYN_QKC_QCEXCLAIM_
	VoiceChatPreviewType(2)=DYN_QKC_QCINTENTIONS_
	VoiceChatPreviewType(3)=DYN_QKC_QCALERTS_
	VoiceChatPreviewType(4)=DYN_QKC_QCCOORD_
	MaxQCPool=14
	needGameSpyLoginString="You need to create a GameSpy login first."
	createProfileText="Enter the name of your new profile"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: st 16.4.2014 10:20:44.000 - Creation time: st 23.5.2018 00:10:48.651 - Created with UnCodeX