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// ==================================================================== // Class: GUI.GUIEditBox // // GUIEditBox - The basic text edit control. I've merged Normal // edit, restricted edit, numeric edit and password edit in to 1 control. // // Written by Joe Wilcox // (c) 2002, Epic Games, Inc. All Rights Reserved // ==================================================================== /*============================================================================= In Game GUI Editor System V1.0 2003 - Irrational Games, LLC. * Dan Kaplan =============================================================================*/ #if !IG_GUI_LAYOUT #error This code requires IG_GUI_LAYOUT to be defined due to extensive revisions of the origional code. [DKaplan] #endif /*===========================================================================*/ class GUIEditBox extends GUIButton HideCategories(Menu,Object) Native; cpptext { void Draw(UCanvas* Canvas); } import enum EInputKey from Engine.Interactions; import enum EInputAction from Engine.Interactions; var(GUIEditBox) config Color CursorColor "Color to draw the cursor in (alpha disregarded)"; var(GUIEditBox) config Material CursorImage "The Material to Render for the cursor"; var(GUIEditBox) config Color HighlightColor "Color to draw the highlight in (alpha disregarded)"; var(GUIEditBox) config Material HighlightImage "The Material to Render for the highlight"; var(GUIEditBox) config protected string TextStr "Holds the current string"; var(GUIEditBox) config string AllowedCharSet "Only Allow these characters"; var(GUIEditBox) config bool bMaskText "Displays the text as a string of masked chars"; var(GUIEditBox) config string MaskedChar "Char to display instead of the actual chars if bMaskText"; var(GUIEditBox) config bool bIntOnly "Only Allow Interger Numeric entry"; var(GUIEditBox) config bool bFloatOnly "Only Allow Float Numeric entry"; var(GUIEditBox) config bool bIncludeSign "Do we need to allow a -/+ sign"; var(GUIEditBox) config bool bConvertSpaces "Do we want to convert Spaces to _"; var(GUIEditBox) config int MaxWidth "Holds the maximum width (in chars) of the string - 0 = No Max"; var(GUIEditBox) config eTextCase TextCase "Controls forcing case, etc"; var(GUIEditBox) editinline config int BorderOffsets[4] "How far in from the edit is the edit area"; var(GUIEditBox) config bool bReadOnly "Can't actually edit this box"; var(GUIEditBox) editconst string VisibleText "Holds the current visible string"; var(GUIEditBox) editconst int HighlightStart; //position in the string to begin highlight block var(GUIEditBox) editconst int HighlightEnd; //position in the string to end highlight block var(GUIEditBox) editconst int CaretPos; // Where is the cursor within the string var(GUIEditBox) editconst int FirstVis; // Position of the first visible character; var(GUIEditBox) editconst int LastLength, LastCaret; // Used to make things quick var bool bMouseDownTrapped, bMouseUpTrapped; var byte LastKey; var float DelayTime; Delegate OnEntryCompleted(GUIComponent Sender); Delegate OnEntryCancelled(GUIComponent Sender); function InitComponent(GUIComponent MyOwner) { Super.InitComponent(MyOwner); AssertWithDescription( Len(MaskedChar)<=1, "A maximum of one character should be specified for MaskedChar for "$self); //all GUIEditBoxes should accept mouse input bCaptureMouse=True; OnKeyType = InternalOnKeyType; OnKeyEvent = InternalOnKeyEvent; if ( (bIntOnly) || (bFloatOnly) ) { AllowedCharSet = "0123456789"; if (bFloatOnly) AllowedCharSet=AllowedCharSet$"."; } CaretPos=len(TextStr); Change(); HighlightStart = 0; } event Show() { SetVisibleText(); Super.Show(); } event DblClick() { Super.DblClick(); CaretPos=len(TextStr); HighlightStart = 0; HighlightEnd = CaretPos; } event MousePressed() { bMouseDownTrapped = true; bMouseUpTrapped = true; Super.MousePressed(); } event MouseReleased() { Super.MouseReleased(); bMouseUpTrapped = false; } event SetText(string NewText) { TextStr = NewText; CaretPos=len(TextStr); Change(); HighlightStart = 0; } //accessor for TextStr function String GetText() { return TextStr; } function Change() { HighlightEnd = CaretPos; HighlightStart = CaretPos; SetVisibleText(); OnChange(self); } private function SetVisibleText() { local int i; if( bMaskText ) { VisibleText = ""; for( i = len(TextStr); i > 0; i-- ) { VisibleText = VisibleText $ MaskedChar; } } else { VisibleText = TextStr; } } function DeleteChar() { //is anything highlighted? if( HighlightEnd - HighlightStart > 0 ) { CaretPos = HighlightStart; TextStr = left(TextStr,HighlightStart)$Mid(TextStr,HighlightEnd); HighlightEnd=CaretPos; } else if (CaretPos<len(TextStr)) { TextStr = left(TextStr,CaretPos)$Mid(TextStr,CaretPos+1); } } function bool InternalOnKeyType(out byte Key, optional string Unicode) { local string temp,st; //log("[dkaplan] "$self$"::InternalOnKeyType( Key == "$GetEnum(EInputKey,Key)$", Unicode == "$Unicode ); if (bReadOnly) return false; if(Key < 32) { if( Controller.CtrlPressed && ( key == 3 // ctrl-c, copy to console || key == 24 ) ) // ctrl-x, clear and copy { PlayerOwner().CopyToClipboard(Mid(TextStr, HighlightStart, HighlightEnd - HighlightStart)); if( key == 24 && HighlightEnd - HighlightStart > 0 ) { DeleteChar(); Change(); } return true; } if( Controller.CtrlPressed && key == 22 ) // ctrl-v, paste at position { //remove highlighted before typing/ new text if( HighlightEnd - HighlightStart > 0 ) DeleteChar(); temp = ConvertIllegal( PlayerOwner().PasteFromClipboard() ); TextStr = left(TextStr,CaretPos) $ temp $ Mid(TextStr,CaretPos); CaretPos = CaretPos + Len(temp); Change(); return true; } // anything less than 32 has no unicode representation, // so we should return now. return false; } //remove highlighted before typing/ new text if( HighlightEnd - HighlightStart > 0 ) DeleteChar(); if (UniCode!="") st = Unicode; else st = chr(Key); if ( (AllowedCharSet=="") || ( (bIncludeSign) && ( (st=="-") || (st=="+") ) && (TextStr=="") ) || (InStr(AllowedCharSet,St)>=0) ) { if ( (MaxWidth==0) || (Len(TextStr)<MaxWidth) ) { if ( (bConvertSpaces) && ((st==" ") || (st=="?") || (st=="\\")) ) st = "_"; if ( (TextStr=="") || ( CaretPos==len(TextStr) ) ) // At the end of the string, just add { TextStr = TextStr$st; CaretPos=len(TextStr); } else { // We are somewhere inside the string, insert it. temp = left(TextStr,CaretPos)$st$Mid(TextStr,CaretPos); TextStr = temp; CaretPos++; } Change(); } } return true; } function bool InternalOnKeyEvent(out byte Key, out byte State, float delta) { //log("[dkaplan] "$self$"::InternalOnKeyEvent( Key == "$GetEnum(EInputKey,Key)$", State == "$GetEnum(EInputAction,State) ); if (bReadOnly) return false; if( (key==EInputKey.IK_Enter) && (State==EInputAction.IST_Press) ) // ENTER Pressed { //dont use this button if in edit mode if( !Controller.bDesignMode ) OnEntryCompleted(self); return true; } if( (key==EInputKey.IK_Escape) && (State==EInputAction.IST_Press) ) // ESCAPE Pressed { //dont use this button if in edit mode if( !Controller.bDesignMode ) OnEntryCancelled(self); return true; } if( (Key==EInputKey.IK_Backspace) && (State==EInputAction.IST_Press) ) // Process Backspace { if (CaretPos>0) { CaretPos--; DeleteChar(); Change(); } return true; } if ( (Key==EInputKey.IK_Delete) && (State==EInputAction.IST_Press) ) // Delete key { DeleteChar(); Change(); return true; } if ( (Key==EInputKey.IK_Left) && (State==EInputAction.IST_Press) ) // Left Arrow { if( Controller.CtrlPressed ) CaretPos = 0; else if ( CaretPos > 0 ) CaretPos--; else if( Controller.ShiftPressed ) return true; if( Controller.ShiftPressed ) { if( HighlightStart > CaretPos ) HighlightStart = CaretPos; else HighlightEnd = CaretPos; } else { if( HighlightEnd - HighlightStart > 0 && CaretPos > HighlightStart ) CaretPos = HighlightStart; HighlightEnd = CaretPos; HighlightStart = CaretPos; } return true; } if ( (Key==EInputKey.IK_Right) && (State==EInputAction.IST_Press) ) // Right Arrow { if( Controller.CtrlPressed ) CaretPos = Len(TextStr); else if ( CaretPos < Len(TextStr) ) CaretPos++; else if( Controller.ShiftPressed ) return true; if( Controller.ShiftPressed ) { if( HighlightEnd < CaretPos ) HighlightEnd = CaretPos; else HighlightStart = CaretPos; } else { if( HighlightEnd - HighlightStart > 0 && CaretPos < HighlightEnd ) CaretPos = HighlightEnd; HighlightEnd = CaretPos; HighlightStart = CaretPos; } return true; } if ( (Key==EInputKey.IK_Home) && (State==EInputAction.IST_Press) ) // Home { CaretPos=0; HighlightStart = CaretPos; if( !Controller.ShiftPressed ) HighlightEnd = CaretPos; return true; } if ( (Key==EInputKey.IK_End) && (State==EInputAction.IST_Press) ) // End { CaretPos=len(TextStr); HighlightEnd = CaretPos; if( !Controller.ShiftPressed ) HighlightStart = CaretPos; return true; } return false; } // converts space-characters and chars not in the allowed char array // ensure string stays within max bounds function string ConvertIllegal(string inputstr) { local int i, max; local string retval; local string c; i = 0; max = Len(inputstr); while ( i < max ) { c = Mid(inputstr,i,1); if ( AllowedCharSet != "" && InStr(AllowedCharSet,c) < 0 ) { c = ""; } if ( bConvertSpaces && ((c == " ") || (c =="?") || (c=="\\") )) { c = "_"; } retval = retval $ c; i++; } if (MaxWidth > 0) return Left(retval,MaxWidth); else return retval; } defaultproperties { bNeverFocus=false StyleName="STY_SquareButton" MaxWidth=0 TextCase=TXTC_None TextAlign=TXTA_Left LastCaret=-1 LastLength=-1 WinHeight=0.06 bCaptureMouse=True OnClickSound=CS_Edit MaskedChar="*" CursorColor=(R=255,G=255,B=0,A=255) CursorImage=Texture'GUITribes.BorderBright' HighlightImage=Texture'GUITribes.BorderBright' HighlightColor=(R=112,G=112,B=112,A=255) } |
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