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class NavigationTestHarness extends Engine.Actor; var HUD selfHUD; var bool initialised; var Controller workController; var bool enabled; var bool started; function markPoint(); function initialise(HUD initHUD) { selfHUD = initHUD; initialised = true; } function toggleEnabled() { enabled= !enabled; } function restart() { local Rook character; if (!enabled) { log("not enabled"); return; } // spawn character character = spawn(class<Character>(DynamicLoadObject("AIClasses.AITestRunner", class'Class')), owner, , selfHUD.playerOwner.viewTarget.location + vect(0, 0, -200)); if (character != None) { workController = character.Controller; started = true; } else { log("Failed to spawn character. Is there enough room?"); } } defaultProperties { RemoteRole = ROLE_None initialised = true DrawType = DT_None enabled = false started = false; } |
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