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// Tribes 3 Mutator class class Mutator extends Engine.Mutator; // changes the loadout that is given to the player when he spawns function string MutateSpawnLoadoutClass(Character c) { if ( Mutator(NextMutator) != None ) return Mutator(NextMutator).MutateSpawnLoadoutClass(c); else return ""; } // changes the combat role that is set for the player when he spawns function string MutateSpawnCombatRoleClass(Character c) { if ( Mutator(NextMutator) != None ) return Mutator(NextMutator).MutateSpawnCombatRoleClass(c); else return ""; } // changes the player's meshes // setting any of the parameters to 'None' uses the default mesh function MutatePlayerMeshes(out Mesh characterMesh, out class<Jetpack> jetpackClass, out Mesh armsMesh) { if ( Mutator(NextMutator) != None ) Mutator(NextMutator).MutatePlayerMeshes(characterMesh, jetpackClass, armsMesh); else { characterMesh = None; jetpackClass = None; armsMesh = None; } } // allow or disallow manual respawns function bool MutateManualRespawn() { if ( Mutator(NextMutator) != None ) return Mutator(NextMutator).MutateManualRespawn(); else return true; } |
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