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Vehicles.SHover

Extends
SVehicle
Modifiers
abstract native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.SVehicle
         |   
         +-- Vehicles.SHover

Direct Known Subclasses:

HoverBike

Variables Summary
floatBikeMPH
HoverbikeStateBikeState
boolbNewBikeState
KRigidBodyStateChassisState
vectorFrontThrustOffset
materialMPHMeterMaterial
floatOutputThrust
floatOutputTurn
vectorRearThrustOffset
SHover
floatBankDampFactor
floatBankTorqueFactor
floatForwardDampFactor
floatHoverCheckDist
floatHoverPenScale
floatHoverSoftness
floatLateralDampFactor
floatMaxSteerTorque
floatMaxThrust
floatMPHMeterPosX
floatMPHMeterPosY
floatMPHMeterScale
floatMPHMeterSizeY
floatPitchDampFactor
floatPitchTorqueFactor
floatSteerDampFactor
floatStopThreshold
floatUprightDamping
floatUprightStiffness
Inherited Variables from Engine.Pawn
abilities, AccelRate, AirControl, AirSpeed, AIScriptTag, AI_LOD_Level, AI_LOD_LevelOrig, Alertness, Anchor, AnimAction, AppliedBob, AvgPhysicsTime, BackwardStrafeBias, bAdjacentZoneHearing, bAmbientCreature, BaseEyeHeight, BaseMovementRate, bAvoidLedges, bCachedRelevant, bCanBeBaseForPawns, bCanClimbLadders, bCanCrouch, bCanDoubleJump, bCanFly, bCanJump, bCanStrafe, bCanSwim, bCanWalk, bCanWalkOffLedges, bClientCollision, bCouldSeeLastTick, bCountJumps, bCrawler, bDirectHitWall, bDontPossess, bGroundNavigationObstruction, bHavokCharacterCollisionExtraRadius, bHavokCharacterCollisions, bHavokInitCalled, bHideRegularHUD, bIgnoreForces, bInitializeAnimation, bInvulnerableBody, bIsCrouched, bIsFemale, bIsTyping, bIsWalking, bJumpCapable, bJustLanded, BlendChangeTime, BloodEffect, bLOSHearing, bMuffledHearing, bNoJumpAdjust, bNotifiedDeathListeners, bNoVelocityUpdate, bNoWeaponFiring, Bob, bobtime, bPhysicsAnimUpdate, bPlayedDeath, BreathTime, bReducedSpeed, bRollToDesired, bSameZoneHearing, bSendsDamagedMessages, bSimGravityDisabled, bSimulateGravity, bSpecialCalcView, bSpecialHUD, bSteadyFiring, bStopAtLedges, bThumped, bTryToUncrouch, bUpAndOut, bUpdateEyeHeight, bUpdatingDisplay, bUseCompressedPosition, bWantsToCrouch, bWarping, bWasCrouched, bWasOnGround, bWasWalking, bWeaponBob, CharacterAI, ConstantAcceleration, Controller, ControllerClassName, CrouchedPct, CrouchHeight, CrouchRadius, DamageScaling, DesiredSpeed, DestinationOffset, EyeHeight, Floor, ForwardStrafeBias, goals, GroundSpeed, HeadAI, HeadScale, HeadVolume, Health, HearingThreshold, HitDamageType, JumpZ, LadderSpeed, LandBob, LandMovementState, LastAnchor, LastPainSound, LastPainTime, LastRealViewer, LastStartSpot, LastStartTime, LastValidAnchorTime, LastViewer, logDLM, logNavigationSystem, logTyrion, LowGoreBlood, MaxFallSpeed, MeleeRange, MenuName, MovementAI, MovementAnims[4], MovementBlendStartTime, movementSimProxyPending, movementSimProxyPosition, movementSimProxyRotation, movementSimProxyVelocity, NetRelevancyTime, nextPawn, noise1loudness, noise1other, noise1spot, noise1time, noise2loudness, noise2other, noise2spot, noise2time, OldAcceleration, OldPhysics, OldRotYaw, OldZ, OnLadder, OwnerName, PawnPosition, PeripheralVision, PlayerReplicationInfo, ReducedDamageType, SerpentineDist, SerpentineTime, Shadow, SightRadius, SoundDampening, SpawnTime, SplashTime, TakeHitLocation, TearOffMomentum, TurnLeftAnim, TurnRightAnim, UncrouchTime, UnderWaterTime, Visibility, VisionCounter, VisionUpdateRange, WalkBob, WalkingPct, WaterMovementState, WaterSpeed, WeaponAI

Structures Summary
HoverbikeState
ChassisPosition, ChassisQuaternion, ChassisLinVel, ChassisAngVel, ServerThrust, ServerTurn, bNewState
Inherited Structures from Engine.Pawn
HavokCharacterObjectInteractionEvent, HavokCharacterObjectInteractionResult

Functions Summary
event Destroyed ()))
function DrawHUD (Canvas Canvas))
eventbool KUpdateState (out KRigidBodyState newState))
function PostNetBeginPlay ()))
event SVehicleUpdateParams ()))
Inherited Functions from Engine.Pawn
AddPawn, AddVelocity, AdjustedStrength, AnimEnd, ApplyDamage, BaseChange, BecomeViewTarget, BeginState, BreathTimer, CanDoubleJump, CanGrabLadder, CannotJumpNow, CanSee, CanSplash, CanThrowWeapon, CanTrigger, ChangeAnimation, ChangedWeapon, checkAlive, CheckBob, checkDead, CheckWaterJump, ChunkUp, classConstruct, ClientDying, ClientMessage, ClientReStart, ClientSetLocation, ClientSetRotation, ClimbLadder, CreateInventory, Destroyed, Died, DisplayDebug, Dodge, DoDoubleJump, DoJump, DrawHUD, DropToGround, EncroachedBy, EncroachingOn, EndClimbLadder, EndCrouch, EyePosition, FaceRotation, Falling, FinishedInterpolation, ForceCrouch, Gasp, GetHumanReadableName, GetKillerController, GetViewDirection, GetViewPoint, GetViewRotation, Gibbed, gibbedBy, GiveWeapon, groundPredictedLocation, HavokCharacterCollision, HeadVolumeChange, HitWall, IgnoresSeenPawnsOfType, InCurrentCombo, InGodMode, isAlive, IsFirstPerson, IsHumanControlled, IsInPain, IsLocallyControlled, IsPlayerPawn, JumpOffPawn, JumpOutOfWater, KilledBy, Landed, LandThump, LieStill, LineOfSightTo, ModifyVelocity, NextItem, NotifyKilled, NotifyPawnDeathListeners, PlayDying, PlayDyingSound, PlayFalling, PlayFiring, PlayHit, PlayJump, PlayLanded, PlayLandingAnimation, PlayMoverHitSound, PlayMoving, PlayNextAnimation, PlayTakeHit, PlayTeleportEffect, PlayVictoryAnimation, PlayWaiting, PossessedBy, PostBeginPlay, PostLoadGame, PostNetBeginPlay, PostTakeDamage, PreBeginPlay, predictedLocation, PressingAltFire, PressingFire, ReachedDestination, ReceiveLocalizedMessage, ReduceCylinder, rematchGoals, RemovePawn, Reset, SetAnimAction, SetDefaultDisplayProperties, SetDisplayProperties, SetHeadScale, setLimitedTimeLODActivation, SetMesh, SetMovementPhysics, SetViewRotation, SetWalking, ShootSpecial, ShouldCrouch, SpecialCalcView, StartCrouch, StopPlayFiring, SwitchToLastWeapon, TakeDrowningDamage, TakeFallingDamage, Timer, TossWeapon, TouchingWaterVolume, Trigger, UnPossessed, UpdateEyeHeight, UpdateRocketAcceleration, WasPlayerPawn, WeaponBob


Variables Detail

BikeMPH Source code

var float BikeMPH;

BikeState Source code

var HoverbikeState BikeState;

bNewBikeState Source code

var bool bNewBikeState;

ChassisState Source code

var KRigidBodyState ChassisState;

FrontThrustOffset Source code

var vector FrontThrustOffset;

MPHMeterMaterial Source code

var material MPHMeterMaterial;

OutputThrust Source code

var float OutputThrust;

OutputTurn Source code

var float OutputTurn;

RearThrustOffset Source code

var vector RearThrustOffset;

SHover

BankDampFactor Source code

var(SHover) float BankDampFactor;

BankTorqueFactor Source code

var(SHover) float BankTorqueFactor;

ForwardDampFactor Source code

var(SHover) float ForwardDampFactor;

HoverCheckDist Source code

var(SHover) float HoverCheckDist;

HoverPenScale Source code

var(SHover) float HoverPenScale;

HoverSoftness Source code

var(SHover) float HoverSoftness;

LateralDampFactor Source code

var(SHover) float LateralDampFactor;

MaxSteerTorque Source code

var(SHover) float MaxSteerTorque;

MaxThrust Source code

var(SHover) float MaxThrust;

MPHMeterPosX Source code

var(SHover) float MPHMeterPosX;

MPHMeterPosY Source code

var(SHover) float MPHMeterPosY;

MPHMeterScale Source code

var(SHover) float MPHMeterScale;

MPHMeterSizeY Source code

var(SHover) float MPHMeterSizeY;

PitchDampFactor Source code

var(SHover) float PitchDampFactor;

PitchTorqueFactor Source code

var(SHover) float PitchTorqueFactor;

SteerDampFactor Source code

var(SHover) float SteerDampFactor;

StopThreshold Source code

var(SHover) float StopThreshold;

UprightDamping Source code

var(SHover) float UprightDamping;

UprightStiffness Source code

var(SHover) float UprightStiffness;


Structures Detail

HoverbikeState Source code

struct HoverbikeState
{
var int bNewState;
var KRBVec ChassisAngVel;
var KRBVec ChassisLinVel;
var KRBVec ChassisPosition;
var Quat ChassisQuaternion;
var float ServerThrust;
var float ServerTurn;
};



Functions Detail

Destroyed Source code

simulated event Destroyed ( ) )

DrawHUD Source code

function DrawHUD ( Canvas Canvas) )

KUpdateState Source code

simulated event bool KUpdateState ( out KRigidBodyState newState) )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )

SVehicleUpdateParams Source code

simulated event SVehicleUpdateParams ( ) )


Defaultproperties

defaultproperties
{
	bSpecialHUD=true


	MPHMeterMaterial=Material'InterfaceContent.BorderBoxD'
	MPHMeterPosX=0.01
	MPHMeterPosY=0.9
	MPHMeterScale=70.0
	MPHMeterSizeY=0.05
}

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Creation time: st 23.5.2018 00:10:34.588 - Created with UnCodeX