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Vehicles.SHelicopter

Extends
SVehicle
Modifiers
abstract native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.SVehicle
         |   
         +-- Vehicles.SHelicopter

Direct Known Subclasses:

CTLChopper

Variables Summary
boolbFollowLookDir
boolbNewCopterState
KRigidBodyStateChassisState
floatCopterMPH
HelicopterStateHeliState
materialMPHMeterMaterial
floatOutputRise
floatOutputStrafe
floatOutputThrust
floatRotorBoneRotation
floatRotorSpeed
floatTargetHeading
floatTargetPitch
SHelicopter
floatLatDamping
floatLongDamping
floatMaxYawRate
floatMPHMeterPosX
floatMPHMeterPosY
floatMPHMeterScale
floatMPHMeterSizeY
floatPitchDamping
floatPitchTorqueMax
floatRollDamping
floatRollTorqueMax
floatRoterSpeedDecelRate
EAxisRotorBoneAxis
nameRotorBoneName
floatRotorBoneSpeedMax
floatRotorBoneSpeedScale
floatRotorSpeedAccelRateMax
floatRotorSpeedForceFactor
floatRotorSpeedIdle
floatRotorSpeedMax
floatTurnDamping
floatTurnTorqueFactor
floatTurnTorqueMax
floatUpDamping
floatUprightDamping
floatUprightStiffness
Inherited Variables from Engine.Pawn
abilities, AccelRate, AirControl, AirSpeed, AIScriptTag, AI_LOD_Level, AI_LOD_LevelOrig, Alertness, Anchor, AnimAction, AppliedBob, AvgPhysicsTime, BackwardStrafeBias, bAdjacentZoneHearing, bAmbientCreature, BaseEyeHeight, BaseMovementRate, bAvoidLedges, bCachedRelevant, bCanBeBaseForPawns, bCanClimbLadders, bCanCrouch, bCanDoubleJump, bCanFly, bCanJump, bCanStrafe, bCanSwim, bCanWalk, bCanWalkOffLedges, bClientCollision, bCouldSeeLastTick, bCountJumps, bCrawler, bDirectHitWall, bDontPossess, bGroundNavigationObstruction, bHavokCharacterCollisionExtraRadius, bHavokCharacterCollisions, bHavokInitCalled, bHideRegularHUD, bIgnoreForces, bInitializeAnimation, bInvulnerableBody, bIsCrouched, bIsFemale, bIsTyping, bIsWalking, bJumpCapable, bJustLanded, BlendChangeTime, BloodEffect, bLOSHearing, bMuffledHearing, bNoJumpAdjust, bNotifiedDeathListeners, bNoVelocityUpdate, bNoWeaponFiring, Bob, bobtime, bPhysicsAnimUpdate, bPlayedDeath, BreathTime, bReducedSpeed, bRollToDesired, bSameZoneHearing, bSendsDamagedMessages, bSimGravityDisabled, bSimulateGravity, bSpecialCalcView, bSpecialHUD, bSteadyFiring, bStopAtLedges, bThumped, bTryToUncrouch, bUpAndOut, bUpdateEyeHeight, bUpdatingDisplay, bUseCompressedPosition, bWantsToCrouch, bWarping, bWasCrouched, bWasOnGround, bWasWalking, bWeaponBob, CharacterAI, ConstantAcceleration, Controller, ControllerClassName, CrouchedPct, CrouchHeight, CrouchRadius, DamageScaling, DesiredSpeed, DestinationOffset, EyeHeight, Floor, ForwardStrafeBias, goals, GroundSpeed, HeadAI, HeadScale, HeadVolume, Health, HearingThreshold, HitDamageType, JumpZ, LadderSpeed, LandBob, LandMovementState, LastAnchor, LastPainSound, LastPainTime, LastRealViewer, LastStartSpot, LastStartTime, LastValidAnchorTime, LastViewer, logDLM, logNavigationSystem, logTyrion, LowGoreBlood, MaxFallSpeed, MeleeRange, MenuName, MovementAI, MovementAnims[4], MovementBlendStartTime, movementSimProxyPending, movementSimProxyPosition, movementSimProxyRotation, movementSimProxyVelocity, NetRelevancyTime, nextPawn, noise1loudness, noise1other, noise1spot, noise1time, noise2loudness, noise2other, noise2spot, noise2time, OldAcceleration, OldPhysics, OldRotYaw, OldZ, OnLadder, OwnerName, PawnPosition, PeripheralVision, PlayerReplicationInfo, ReducedDamageType, SerpentineDist, SerpentineTime, Shadow, SightRadius, SoundDampening, SpawnTime, SplashTime, TakeHitLocation, TearOffMomentum, TurnLeftAnim, TurnRightAnim, UncrouchTime, UnderWaterTime, Visibility, VisionCounter, VisionUpdateRange, WalkBob, WalkingPct, WaterMovementState, WaterSpeed, WeaponAI

Structures Summary
HelicopterState
ChassisPosition, ChassisQuaternion, ChassisLinVel, ChassisAngVel, ServerThrust, ServerStrafe, ServerRise, bNewState
Inherited Structures from Engine.Pawn
HavokCharacterObjectInteractionEvent, HavokCharacterObjectInteractionResult

Functions Summary
function DrawHUD (Canvas Canvas))
eventbool KUpdateState (out KRigidBodyState newState))
functionbool SpecialCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation ))
event SVehicleUpdateParams ()))
Inherited Functions from Engine.Pawn
AddPawn, AddVelocity, AdjustedStrength, AnimEnd, ApplyDamage, BaseChange, BecomeViewTarget, BeginState, BreathTimer, CanDoubleJump, CanGrabLadder, CannotJumpNow, CanSee, CanSplash, CanThrowWeapon, CanTrigger, ChangeAnimation, ChangedWeapon, checkAlive, CheckBob, checkDead, CheckWaterJump, ChunkUp, classConstruct, ClientDying, ClientMessage, ClientReStart, ClientSetLocation, ClientSetRotation, ClimbLadder, CreateInventory, Destroyed, Died, DisplayDebug, Dodge, DoDoubleJump, DoJump, DrawHUD, DropToGround, EncroachedBy, EncroachingOn, EndClimbLadder, EndCrouch, EyePosition, FaceRotation, Falling, FinishedInterpolation, ForceCrouch, Gasp, GetHumanReadableName, GetKillerController, GetViewDirection, GetViewPoint, GetViewRotation, Gibbed, gibbedBy, GiveWeapon, groundPredictedLocation, HavokCharacterCollision, HeadVolumeChange, HitWall, IgnoresSeenPawnsOfType, InCurrentCombo, InGodMode, isAlive, IsFirstPerson, IsHumanControlled, IsInPain, IsLocallyControlled, IsPlayerPawn, JumpOffPawn, JumpOutOfWater, KilledBy, Landed, LandThump, LieStill, LineOfSightTo, ModifyVelocity, NextItem, NotifyKilled, NotifyPawnDeathListeners, PlayDying, PlayDyingSound, PlayFalling, PlayFiring, PlayHit, PlayJump, PlayLanded, PlayLandingAnimation, PlayMoverHitSound, PlayMoving, PlayNextAnimation, PlayTakeHit, PlayTeleportEffect, PlayVictoryAnimation, PlayWaiting, PossessedBy, PostBeginPlay, PostLoadGame, PostNetBeginPlay, PostTakeDamage, PreBeginPlay, predictedLocation, PressingAltFire, PressingFire, ReachedDestination, ReceiveLocalizedMessage, ReduceCylinder, rematchGoals, RemovePawn, Reset, SetAnimAction, SetDefaultDisplayProperties, SetDisplayProperties, SetHeadScale, setLimitedTimeLODActivation, SetMesh, SetMovementPhysics, SetViewRotation, SetWalking, ShootSpecial, ShouldCrouch, SpecialCalcView, StartCrouch, StopPlayFiring, SwitchToLastWeapon, TakeDrowningDamage, TakeFallingDamage, Timer, TossWeapon, TouchingWaterVolume, Trigger, UnPossessed, UpdateEyeHeight, UpdateRocketAcceleration, WasPlayerPawn, WeaponBob


Variables Detail

bFollowLookDir Source code

var bool bFollowLookDir;

bNewCopterState Source code

var bool bNewCopterState;

ChassisState Source code

var KRigidBodyState ChassisState;

CopterMPH Source code

var float CopterMPH;

HeliState Source code

var HelicopterState HeliState;

MPHMeterMaterial Source code

var material MPHMeterMaterial;

OutputRise Source code

var float OutputRise;

OutputStrafe Source code

var float OutputStrafe;

OutputThrust Source code

var float OutputThrust;

RotorBoneRotation Source code

var float RotorBoneRotation;

RotorSpeed Source code

var float RotorSpeed;

TargetHeading Source code

var float TargetHeading;

TargetPitch Source code

var float TargetPitch;

SHelicopter

LatDamping Source code

var(SHelicopter) float LatDamping;

LongDamping Source code

var(SHelicopter) float LongDamping;

MaxYawRate Source code

var(SHelicopter) float MaxYawRate;

MPHMeterPosX Source code

var(SHelicopter) float MPHMeterPosX;

MPHMeterPosY Source code

var(SHelicopter) float MPHMeterPosY;

MPHMeterScale Source code

var(SHelicopter) float MPHMeterScale;

MPHMeterSizeY Source code

var(SHelicopter) float MPHMeterSizeY;

PitchDamping Source code

var(SHelicopter) float PitchDamping;

PitchTorqueMax Source code

var(SHelicopter) float PitchTorqueMax;

RollDamping Source code

var(SHelicopter) float RollDamping;

RollTorqueMax Source code

var(SHelicopter) float RollTorqueMax;

RoterSpeedDecelRate Source code

var(SHelicopter) float RoterSpeedDecelRate;

RotorBoneAxis Source code

var(SHelicopter) EAxis RotorBoneAxis;

RotorBoneName Source code

var(SHelicopter) name RotorBoneName;

RotorBoneSpeedMax Source code

var(SHelicopter) float RotorBoneSpeedMax;

RotorBoneSpeedScale Source code

var(SHelicopter) float RotorBoneSpeedScale;

RotorSpeedAccelRateMax Source code

var(SHelicopter) float RotorSpeedAccelRateMax;

RotorSpeedForceFactor Source code

var(SHelicopter) float RotorSpeedForceFactor;

RotorSpeedIdle Source code

var(SHelicopter) float RotorSpeedIdle;

RotorSpeedMax Source code

var(SHelicopter) float RotorSpeedMax;

TurnDamping Source code

var(SHelicopter) float TurnDamping;

TurnTorqueFactor Source code

var(SHelicopter) float TurnTorqueFactor;

TurnTorqueMax Source code

var(SHelicopter) float TurnTorqueMax;

UpDamping Source code

var(SHelicopter) float UpDamping;

UprightDamping Source code

var(SHelicopter) float UprightDamping;

UprightStiffness Source code

var(SHelicopter) float UprightStiffness;


Structures Detail

HelicopterState Source code

struct HelicopterState
{
var int bNewState;
var KRBVec ChassisAngVel;
var KRBVec ChassisLinVel;
var KRBVec ChassisPosition;
var Quat ChassisQuaternion;
var float ServerRise;
var float ServerStrafe;
var float ServerThrust;
};



Functions Detail

DrawHUD Source code

function DrawHUD ( Canvas Canvas) )

KUpdateState Source code

simulated event bool KUpdateState ( out KRigidBodyState newState) )

SpecialCalcView Source code

simulated function bool SpecialCalcView ( out actor ViewActor, out vector CameraLocation, out rotator CameraRotation ) )

SVehicleUpdateParams Source code

simulated event SVehicleUpdateParams ( ) )


Defaultproperties

defaultproperties
{
	bSpecialHUD=true


	bZeroPCRotOnEntry=false



	MPHMeterPosX=0.01
	MPHMeterPosY=0.9
	MPHMeterScale=70.0
	MPHMeterSizeY=0.05
}

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Creation time: st 23.5.2018 00:10:34.524 - Created with UnCodeX