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Vehicles.SCopter

Extends
SVehicle
Modifiers
abstract native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.SVehicle
         |   
         +-- Vehicles.SCopter

Direct Known Subclasses:

COGChopper

Variables Summary
boolbFollowLookDir
boolbNewCopterState
KRigidBodyStateChassisState
CopterStateCopState
floatCopterMPH
materialMPHMeterMaterial
floatOutputRise
floatOutputStrafe
floatOutputThrust
floatTargetHeading
floatTargetPitch
SCopter
floatLatDamping
floatLongDamping
floatMaxRiseForce
floatMaxStrafeForce
floatMaxThrustForce
floatMaxYawRate
floatMPHMeterPosX
floatMPHMeterPosY
floatMPHMeterScale
floatMPHMeterSizeY
floatPitchDamping
floatPitchTorqueFactor
floatPitchTorqueMax
floatRollDamping
floatRollTorqueMax
floatRollTorqueStrafeFactor
floatRollTorqueTurnFactor
floatStopThreshold
floatTurnDamping
floatTurnTorqueFactor
floatTurnTorqueMax
floatUpDamping
floatUprightDamping
floatUprightStiffness
Inherited Variables from Engine.Pawn
abilities, AccelRate, AirControl, AirSpeed, AIScriptTag, AI_LOD_Level, AI_LOD_LevelOrig, Alertness, Anchor, AnimAction, AppliedBob, AvgPhysicsTime, BackwardStrafeBias, bAdjacentZoneHearing, bAmbientCreature, BaseEyeHeight, BaseMovementRate, bAvoidLedges, bCachedRelevant, bCanBeBaseForPawns, bCanClimbLadders, bCanCrouch, bCanDoubleJump, bCanFly, bCanJump, bCanStrafe, bCanSwim, bCanWalk, bCanWalkOffLedges, bClientCollision, bCouldSeeLastTick, bCountJumps, bCrawler, bDirectHitWall, bDontPossess, bGroundNavigationObstruction, bHavokCharacterCollisionExtraRadius, bHavokCharacterCollisions, bHavokInitCalled, bHideRegularHUD, bIgnoreForces, bInitializeAnimation, bInvulnerableBody, bIsCrouched, bIsFemale, bIsTyping, bIsWalking, bJumpCapable, bJustLanded, BlendChangeTime, BloodEffect, bLOSHearing, bMuffledHearing, bNoJumpAdjust, bNotifiedDeathListeners, bNoVelocityUpdate, bNoWeaponFiring, Bob, bobtime, bPhysicsAnimUpdate, bPlayedDeath, BreathTime, bReducedSpeed, bRollToDesired, bSameZoneHearing, bSendsDamagedMessages, bSimGravityDisabled, bSimulateGravity, bSpecialCalcView, bSpecialHUD, bSteadyFiring, bStopAtLedges, bThumped, bTryToUncrouch, bUpAndOut, bUpdateEyeHeight, bUpdatingDisplay, bUseCompressedPosition, bWantsToCrouch, bWarping, bWasCrouched, bWasOnGround, bWasWalking, bWeaponBob, CharacterAI, ConstantAcceleration, Controller, ControllerClassName, CrouchedPct, CrouchHeight, CrouchRadius, DamageScaling, DesiredSpeed, DestinationOffset, EyeHeight, Floor, ForwardStrafeBias, goals, GroundSpeed, HeadAI, HeadScale, HeadVolume, Health, HearingThreshold, HitDamageType, JumpZ, LadderSpeed, LandBob, LandMovementState, LastAnchor, LastPainSound, LastPainTime, LastRealViewer, LastStartSpot, LastStartTime, LastValidAnchorTime, LastViewer, logDLM, logNavigationSystem, logTyrion, LowGoreBlood, MaxFallSpeed, MeleeRange, MenuName, MovementAI, MovementAnims[4], MovementBlendStartTime, movementSimProxyPending, movementSimProxyPosition, movementSimProxyRotation, movementSimProxyVelocity, NetRelevancyTime, nextPawn, noise1loudness, noise1other, noise1spot, noise1time, noise2loudness, noise2other, noise2spot, noise2time, OldAcceleration, OldPhysics, OldRotYaw, OldZ, OnLadder, OwnerName, PawnPosition, PeripheralVision, PlayerReplicationInfo, ReducedDamageType, SerpentineDist, SerpentineTime, Shadow, SightRadius, SoundDampening, SpawnTime, SplashTime, TakeHitLocation, TearOffMomentum, TurnLeftAnim, TurnRightAnim, UncrouchTime, UnderWaterTime, Visibility, VisionCounter, VisionUpdateRange, WalkBob, WalkingPct, WaterMovementState, WaterSpeed, WeaponAI

Structures Summary
CopterState
ChassisPosition, ChassisQuaternion, ChassisLinVel, ChassisAngVel, ServerThrust, ServerStrafe, ServerRise, bNewState
Inherited Structures from Engine.Pawn
HavokCharacterObjectInteractionEvent, HavokCharacterObjectInteractionResult

Functions Summary
function DrawHUD (Canvas Canvas))
eventbool KUpdateState (out KRigidBodyState newState))
functionbool SpecialCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation ))
event SVehicleUpdateParams ()))
Inherited Functions from Engine.Pawn
AddPawn, AddVelocity, AdjustedStrength, AnimEnd, ApplyDamage, BaseChange, BecomeViewTarget, BeginState, BreathTimer, CanDoubleJump, CanGrabLadder, CannotJumpNow, CanSee, CanSplash, CanThrowWeapon, CanTrigger, ChangeAnimation, ChangedWeapon, checkAlive, CheckBob, checkDead, CheckWaterJump, ChunkUp, classConstruct, ClientDying, ClientMessage, ClientReStart, ClientSetLocation, ClientSetRotation, ClimbLadder, CreateInventory, Destroyed, Died, DisplayDebug, Dodge, DoDoubleJump, DoJump, DrawHUD, DropToGround, EncroachedBy, EncroachingOn, EndClimbLadder, EndCrouch, EyePosition, FaceRotation, Falling, FinishedInterpolation, ForceCrouch, Gasp, GetHumanReadableName, GetKillerController, GetViewDirection, GetViewPoint, GetViewRotation, Gibbed, gibbedBy, GiveWeapon, groundPredictedLocation, HavokCharacterCollision, HeadVolumeChange, HitWall, IgnoresSeenPawnsOfType, InCurrentCombo, InGodMode, isAlive, IsFirstPerson, IsHumanControlled, IsInPain, IsLocallyControlled, IsPlayerPawn, JumpOffPawn, JumpOutOfWater, KilledBy, Landed, LandThump, LieStill, LineOfSightTo, ModifyVelocity, NextItem, NotifyKilled, NotifyPawnDeathListeners, PlayDying, PlayDyingSound, PlayFalling, PlayFiring, PlayHit, PlayJump, PlayLanded, PlayLandingAnimation, PlayMoverHitSound, PlayMoving, PlayNextAnimation, PlayTakeHit, PlayTeleportEffect, PlayVictoryAnimation, PlayWaiting, PossessedBy, PostBeginPlay, PostLoadGame, PostNetBeginPlay, PostTakeDamage, PreBeginPlay, predictedLocation, PressingAltFire, PressingFire, ReachedDestination, ReceiveLocalizedMessage, ReduceCylinder, rematchGoals, RemovePawn, Reset, SetAnimAction, SetDefaultDisplayProperties, SetDisplayProperties, SetHeadScale, setLimitedTimeLODActivation, SetMesh, SetMovementPhysics, SetViewRotation, SetWalking, ShootSpecial, ShouldCrouch, SpecialCalcView, StartCrouch, StopPlayFiring, SwitchToLastWeapon, TakeDrowningDamage, TakeFallingDamage, Timer, TossWeapon, TouchingWaterVolume, Trigger, UnPossessed, UpdateEyeHeight, UpdateRocketAcceleration, WasPlayerPawn, WeaponBob


Variables Detail

bFollowLookDir Source code

var bool bFollowLookDir;

bNewCopterState Source code

var bool bNewCopterState;

ChassisState Source code

var KRigidBodyState ChassisState;

CopState Source code

var CopterState CopState;

CopterMPH Source code

var float CopterMPH;

MPHMeterMaterial Source code

var material MPHMeterMaterial;

OutputRise Source code

var float OutputRise;

OutputStrafe Source code

var float OutputStrafe;

OutputThrust Source code

var float OutputThrust;

TargetHeading Source code

var float TargetHeading;

TargetPitch Source code

var float TargetPitch;

SCopter

LatDamping Source code

var(SCopter) float LatDamping;

LongDamping Source code

var(SCopter) float LongDamping;

MaxRiseForce Source code

var(SCopter) float MaxRiseForce;

MaxStrafeForce Source code

var(SCopter) float MaxStrafeForce;

MaxThrustForce Source code

var(SCopter) float MaxThrustForce;

MaxYawRate Source code

var(SCopter) float MaxYawRate;

MPHMeterPosX Source code

var(SCopter) float MPHMeterPosX;

MPHMeterPosY Source code

var(SCopter) float MPHMeterPosY;

MPHMeterScale Source code

var(SCopter) float MPHMeterScale;

MPHMeterSizeY Source code

var(SCopter) float MPHMeterSizeY;

PitchDamping Source code

var(SCopter) float PitchDamping;

PitchTorqueFactor Source code

var(SCopter) float PitchTorqueFactor;

PitchTorqueMax Source code

var(SCopter) float PitchTorqueMax;

RollDamping Source code

var(SCopter) float RollDamping;

RollTorqueMax Source code

var(SCopter) float RollTorqueMax;

RollTorqueStrafeFactor Source code

var(SCopter) float RollTorqueStrafeFactor;

RollTorqueTurnFactor Source code

var(SCopter) float RollTorqueTurnFactor;

StopThreshold Source code

var(SCopter) float StopThreshold;

TurnDamping Source code

var(SCopter) float TurnDamping;

TurnTorqueFactor Source code

var(SCopter) float TurnTorqueFactor;

TurnTorqueMax Source code

var(SCopter) float TurnTorqueMax;

UpDamping Source code

var(SCopter) float UpDamping;

UprightDamping Source code

var(SCopter) float UprightDamping;

UprightStiffness Source code

var(SCopter) float UprightStiffness;


Structures Detail

CopterState Source code

struct CopterState
{
var int bNewState;
var KRBVec ChassisAngVel;
var KRBVec ChassisLinVel;
var KRBVec ChassisPosition;
var Quat ChassisQuaternion;
var float ServerRise;
var float ServerStrafe;
var float ServerThrust;
};



Functions Detail

DrawHUD Source code

function DrawHUD ( Canvas Canvas) )

KUpdateState Source code

simulated event bool KUpdateState ( out KRigidBodyState newState) )

SpecialCalcView Source code

simulated function bool SpecialCalcView ( out actor ViewActor, out vector CameraLocation, out rotator CameraRotation ) )

SVehicleUpdateParams Source code

simulated event SVehicleUpdateParams ( ) )


Defaultproperties

defaultproperties
{
	bSpecialHUD=true


	bZeroPCRotOnEntry=false


	MPHMeterMaterial=Material'InterfaceContent.BorderBoxD'
	MPHMeterPosX=0.01
	MPHMeterPosY=0.9
	MPHMeterScale=70.0
	MPHMeterSizeY=0.05
}

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Creation time: st 23.5.2018 00:10:34.300 - Created with UnCodeX