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Vehicles.SCar

Extends
SVehicle
Modifiers
abstract native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.SVehicle
         |   
         +-- Vehicles.SCar

Direct Known Subclasses:

Armadillo, Lynx, SHalfTrack

Variables Summary
floatActualSteering
boolbIsDriving
boolbIsInverted
boolbNewCarState
floatCarMPH
SCarStateCarState
KRigidBodyStateChassisState
floatEngineRPM
floatForwardVel
intGear
floatNumPoweredWheels
floatOutputBrake
floatOutputGas
boolOutputHandbrake
materialRevMeterMaterial
floatTotalSpinVel
SCar
floatChangeDownPoint
floatChangeUpPoint
floatChassisTorqueScale
floatEngineBrakeFactor
floatEngineBrakeRPMScale
floatEngineInertia
floatEngineRPMSoundRange
floatFTScale
floatGearRatios[5]
floatHandbrakeThresh
floatIdleRPM
soundIdleSound
floatLSDFactor
floatMaxBrakeTorque
floatMaxSteerAngle
floatMinBrakeFriction
floatRevMeterPosX
floatRevMeterPosY
floatRevMeterScale
floatRevMeterSizeY
EAxisSteerBoneAxis
floatSteerBoneMaxAngle
nameSteerBoneName
floatSteerSpeed
floatStopThreshold
InterpCurveTorqueCurve
floatTransRatio
floatWheelAdhesion
floatWheelHandbrakeFriction
floatWheelHandbrakeSlip
floatWheelInertia
floatWheelLatFrictionScale
InterpCurveWheelLatSlipFunc
InterpCurveWheelLongFrictionFunc
floatWheelLongFrictionScale
floatWheelLongSlip
floatWheelPenScale
floatWheelRestitution
floatWheelSoftness
floatWheelSuspensionOffset
floatWheelSuspensionTravel
Inherited Variables from Engine.Pawn
abilities, AccelRate, AirControl, AirSpeed, AIScriptTag, AI_LOD_Level, AI_LOD_LevelOrig, Alertness, Anchor, AnimAction, AppliedBob, AvgPhysicsTime, BackwardStrafeBias, bAdjacentZoneHearing, bAmbientCreature, BaseEyeHeight, BaseMovementRate, bAvoidLedges, bCachedRelevant, bCanBeBaseForPawns, bCanClimbLadders, bCanCrouch, bCanDoubleJump, bCanFly, bCanJump, bCanStrafe, bCanSwim, bCanWalk, bCanWalkOffLedges, bClientCollision, bCouldSeeLastTick, bCountJumps, bCrawler, bDirectHitWall, bDontPossess, bGroundNavigationObstruction, bHavokCharacterCollisionExtraRadius, bHavokCharacterCollisions, bHavokInitCalled, bHideRegularHUD, bIgnoreForces, bInitializeAnimation, bInvulnerableBody, bIsCrouched, bIsFemale, bIsTyping, bIsWalking, bJumpCapable, bJustLanded, BlendChangeTime, BloodEffect, bLOSHearing, bMuffledHearing, bNoJumpAdjust, bNotifiedDeathListeners, bNoVelocityUpdate, bNoWeaponFiring, Bob, bobtime, bPhysicsAnimUpdate, bPlayedDeath, BreathTime, bReducedSpeed, bRollToDesired, bSameZoneHearing, bSendsDamagedMessages, bSimGravityDisabled, bSimulateGravity, bSpecialCalcView, bSpecialHUD, bSteadyFiring, bStopAtLedges, bThumped, bTryToUncrouch, bUpAndOut, bUpdateEyeHeight, bUpdatingDisplay, bUseCompressedPosition, bWantsToCrouch, bWarping, bWasCrouched, bWasOnGround, bWasWalking, bWeaponBob, CharacterAI, ConstantAcceleration, Controller, ControllerClassName, CrouchedPct, CrouchHeight, CrouchRadius, DamageScaling, DesiredSpeed, DestinationOffset, EyeHeight, Floor, ForwardStrafeBias, goals, GroundSpeed, HeadAI, HeadScale, HeadVolume, Health, HearingThreshold, HitDamageType, JumpZ, LadderSpeed, LandBob, LandMovementState, LastAnchor, LastPainSound, LastPainTime, LastRealViewer, LastStartSpot, LastStartTime, LastValidAnchorTime, LastViewer, logDLM, logNavigationSystem, logTyrion, LowGoreBlood, MaxFallSpeed, MeleeRange, MenuName, MovementAI, MovementAnims[4], MovementBlendStartTime, movementSimProxyPending, movementSimProxyPosition, movementSimProxyRotation, movementSimProxyVelocity, NetRelevancyTime, nextPawn, noise1loudness, noise1other, noise1spot, noise1time, noise2loudness, noise2other, noise2spot, noise2time, OldAcceleration, OldPhysics, OldRotYaw, OldZ, OnLadder, OwnerName, PawnPosition, PeripheralVision, PlayerReplicationInfo, ReducedDamageType, SerpentineDist, SerpentineTime, Shadow, SightRadius, SoundDampening, SpawnTime, SplashTime, TakeHitLocation, TearOffMomentum, TurnLeftAnim, TurnRightAnim, UncrouchTime, UnderWaterTime, Visibility, VisionCounter, VisionUpdateRange, WalkBob, WalkingPct, WaterMovementState, WaterSpeed, WeaponAI

Structures Summary
SCarState
ChassisPosition, ChassisQuaternion, ChassisLinVel, ChassisAngVel, ServerHandbrake, ServerBrake, ServerGas, ServerGear, ServerSteering, bNewState
Inherited Structures from Engine.Pawn
HavokCharacterObjectInteractionEvent, HavokCharacterObjectInteractionResult

Functions Summary
function DrawHUD (Canvas Canvas))
event KDriverEnter (Pawn p))
eventbool KDriverLeave (bool bForceLeave))
function PostNetBeginPlay ()))
event SVehicleUpdateParams ()))
Inherited Functions from Engine.Pawn
AddPawn, AddVelocity, AdjustedStrength, AnimEnd, ApplyDamage, BaseChange, BecomeViewTarget, BeginState, BreathTimer, CanDoubleJump, CanGrabLadder, CannotJumpNow, CanSee, CanSplash, CanThrowWeapon, CanTrigger, ChangeAnimation, ChangedWeapon, checkAlive, CheckBob, checkDead, CheckWaterJump, ChunkUp, classConstruct, ClientDying, ClientMessage, ClientReStart, ClientSetLocation, ClientSetRotation, ClimbLadder, CreateInventory, Destroyed, Died, DisplayDebug, Dodge, DoDoubleJump, DoJump, DrawHUD, DropToGround, EncroachedBy, EncroachingOn, EndClimbLadder, EndCrouch, EyePosition, FaceRotation, Falling, FinishedInterpolation, ForceCrouch, Gasp, GetHumanReadableName, GetKillerController, GetViewDirection, GetViewPoint, GetViewRotation, Gibbed, gibbedBy, GiveWeapon, groundPredictedLocation, HavokCharacterCollision, HeadVolumeChange, HitWall, IgnoresSeenPawnsOfType, InCurrentCombo, InGodMode, isAlive, IsFirstPerson, IsHumanControlled, IsInPain, IsLocallyControlled, IsPlayerPawn, JumpOffPawn, JumpOutOfWater, KilledBy, Landed, LandThump, LieStill, LineOfSightTo, ModifyVelocity, NextItem, NotifyKilled, NotifyPawnDeathListeners, PlayDying, PlayDyingSound, PlayFalling, PlayFiring, PlayHit, PlayJump, PlayLanded, PlayLandingAnimation, PlayMoverHitSound, PlayMoving, PlayNextAnimation, PlayTakeHit, PlayTeleportEffect, PlayVictoryAnimation, PlayWaiting, PossessedBy, PostBeginPlay, PostLoadGame, PostNetBeginPlay, PostTakeDamage, PreBeginPlay, predictedLocation, PressingAltFire, PressingFire, ReachedDestination, ReceiveLocalizedMessage, ReduceCylinder, rematchGoals, RemovePawn, Reset, SetAnimAction, SetDefaultDisplayProperties, SetDisplayProperties, SetHeadScale, setLimitedTimeLODActivation, SetMesh, SetMovementPhysics, SetViewRotation, SetWalking, ShootSpecial, ShouldCrouch, SpecialCalcView, StartCrouch, StopPlayFiring, SwitchToLastWeapon, TakeDrowningDamage, TakeFallingDamage, Timer, TossWeapon, TouchingWaterVolume, Trigger, UnPossessed, UpdateEyeHeight, UpdateRocketAcceleration, WasPlayerPawn, WeaponBob


Variables Detail

ActualSteering Source code

var float ActualSteering;

bIsDriving Source code

var bool bIsDriving;

bIsInverted Source code

var bool bIsInverted;

bNewCarState Source code

var bool bNewCarState;

CarMPH Source code

var float CarMPH;

CarState Source code

var SCarState CarState;

ChassisState Source code

var KRigidBodyState ChassisState;

EngineRPM Source code

var float EngineRPM;

ForwardVel Source code

var float ForwardVel;

Gear Source code

var int Gear;

NumPoweredWheels Source code

var float NumPoweredWheels;

OutputBrake Source code

var float OutputBrake;

OutputGas Source code

var float OutputGas;

OutputHandbrake Source code

var bool OutputHandbrake;

RevMeterMaterial Source code

var material RevMeterMaterial;

TotalSpinVel Source code

var float TotalSpinVel;

SCar

ChangeDownPoint Source code

var(SCar) float ChangeDownPoint;

ChangeUpPoint Source code

var(SCar) float ChangeUpPoint;

ChassisTorqueScale Source code

var(SCar) float ChassisTorqueScale;

EngineBrakeFactor Source code

var(SCar) float EngineBrakeFactor;

EngineBrakeRPMScale Source code

var(SCar) float EngineBrakeRPMScale;

EngineInertia Source code

var(SCar) float EngineInertia;

EngineRPMSoundRange Source code

var(SCar) float EngineRPMSoundRange;

FTScale Source code

var(SCar) float FTScale;

GearRatios[5] Source code

var(SCar) float GearRatios[5];

HandbrakeThresh Source code

var(SCar) float HandbrakeThresh;

IdleRPM Source code

var(SCar) float IdleRPM;

IdleSound Source code

var(SCar) sound IdleSound;

LSDFactor Source code

var(SCar) float LSDFactor;

MaxBrakeTorque Source code

var(SCar) float MaxBrakeTorque;

MaxSteerAngle Source code

var(SCar) float MaxSteerAngle;

MinBrakeFriction Source code

var(SCar) float MinBrakeFriction;

RevMeterPosX Source code

var(SCar) float RevMeterPosX;

RevMeterPosY Source code

var(SCar) float RevMeterPosY;

RevMeterScale Source code

var(SCar) float RevMeterScale;

RevMeterSizeY Source code

var(SCar) float RevMeterSizeY;

SteerBoneAxis Source code

var(SCar) EAxis SteerBoneAxis;

SteerBoneMaxAngle Source code

var(SCar) float SteerBoneMaxAngle;

SteerBoneName Source code

var(SCar) name SteerBoneName;

SteerSpeed Source code

var(SCar) float SteerSpeed;

StopThreshold Source code

var(SCar) float StopThreshold;

TorqueCurve Source code

var(SCar) InterpCurve TorqueCurve;

TransRatio Source code

var(SCar) float TransRatio;

WheelAdhesion Source code

var(SCar) float WheelAdhesion;

WheelHandbrakeFriction Source code

var(SCar) float WheelHandbrakeFriction;

WheelHandbrakeSlip Source code

var(SCar) float WheelHandbrakeSlip;

WheelInertia Source code

var(SCar) float WheelInertia;

WheelLatFrictionScale Source code

var(SCar) float WheelLatFrictionScale;

WheelLatSlipFunc Source code

var(SCar) InterpCurve WheelLatSlipFunc;

WheelLongFrictionFunc Source code

var(SCar) InterpCurve WheelLongFrictionFunc;

WheelLongFrictionScale Source code

var(SCar) float WheelLongFrictionScale;

WheelLongSlip Source code

var(SCar) float WheelLongSlip;

WheelPenScale Source code

var(SCar) float WheelPenScale;

WheelRestitution Source code

var(SCar) float WheelRestitution;

WheelSoftness Source code

var(SCar) float WheelSoftness;

WheelSuspensionOffset Source code

var(SCar) float WheelSuspensionOffset;

WheelSuspensionTravel Source code

var(SCar) float WheelSuspensionTravel;


Structures Detail

SCarState Source code

struct SCarState
{
var int bNewState;
var KRBVec ChassisAngVel;
var KRBVec ChassisLinVel;
var KRBVec ChassisPosition;
var Quat ChassisQuaternion;
var float ServerBrake;
var float ServerGas;
var int ServerGear;
var float ServerHandbrake;
var float ServerSteering;
};



Functions Detail

DrawHUD Source code

function DrawHUD ( Canvas Canvas) )

KDriverEnter Source code

event KDriverEnter ( Pawn p) )

KDriverLeave Source code

event bool KDriverLeave ( bool bForceLeave) )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )

SVehicleUpdateParams Source code

simulated event SVehicleUpdateParams ( ) )


Defaultproperties

defaultproperties
{



	RevMeterPosX=0.01
	RevMeterPosY=0.9
	RevMeterScale=4000.0
	RevMeterSizeY=0.05
}

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Creation time: st 23.5.2018 00:10:34.288 - Created with UnCodeX