| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation | 
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Core.Object
|   
+-- Core.RefCount
   |   
   +-- Engine.Tyrion_ResourceBase
      |   
      +-- Tyrion.AI_Resource
         |   
         +-- Tyrion.AI_WeaponResource
| Constants Summary | 
|---|
| Inherited Contants from Tyrion.AI_Resource | 
|---|
| OPTIONAL_RESOURCE_PRIORITY, RU_ARMS, RU_HEAD, RU_LEGS, RU_MOUNT | 
| Variables Summary | |
|---|---|
| Pawn | m_pawn | 
| Inherited Variables from Tyrion.AI_Resource | 
|---|
| idleActions, removedActions, runningActions, sensorActions, sensors, usedByAction | 
| Inherited Variables from Engine.Tyrion_ResourceBase | 
|---|
| abilities, bGoalsReset, bMatchGoals, bUnInitialized, goals | 
| Enumerations Summary | 
|---|
| Inherited Enumerations from Engine.Tyrion_ResourceBase | 
|---|
| AI_LOD_Levels, ResourceTypes | 
| Functions Summary | ||
|---|---|---|
|  | cleanup ())) | |
|  | bool | doesParentHaveResource (AI_Action parentAction )) | 
|  | class<AI_RunnableAction> | getActionClass ())) | 
|  | init ())) | |
|  | bool | isActive ())) | 
|  | bool | multipleActionsCheck (AI_Action action )) | 
|  | Pawn | pawn ())) | 
|  | bool | requiredResourcesAvailable (int legsPriority, int armsPriority, optional int headPriority )) | 
|  | setResourceOwner (Engine.Actor p )) | |
| Inherited Functions from Engine.Tyrion_ResourceBase | 
|---|
| addAbility, assignAbility, assignGoal, cleanup, deleteRemovedActions, deleteSensors, displayTyrionDebug, init, isActive, pawnDied, requiredResourcesAvailable, resetGoals, setIndex, setResourceOwner, Tick | 
| Variables Detail | 
|---|
| Functions Detail | 
|---|
 cleanup  Source code
 cleanup  Source code doesParentHaveResource  Source code
 doesParentHaveResource  Source code getActionClass  Source code
 getActionClass  Source code init  Source code
 init  Source code isActive  Source code
 isActive  Source code multipleActionsCheck  Source code
 multipleActionsCheck  Source code pawn  Source code
 pawn  Source code requiredResourcesAvailable  Source code
 requiredResourcesAvailable  Source code setResourceOwner  Source code
 setResourceOwner  Source code| Defaultproperties | 
|---|
| defaultproperties
{
} | 
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation | 
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