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Core.Object | +-- Core.RefCount | +-- Engine.Tyrion_GoalBase | +-- Tyrion.AI_Goal | +-- Tyrion.AI_WeaponGoal | +-- Tyrion.AI_FireAtGoal
Variables Summary | |
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InternalParameters | |
Pawn | target |
IWeaponSelectionFunction | weaponSelection |
Parameters | |
bool | bFireWithoutLOS |
bool | bGiveUpIfTargetLost |
class<Weapon> | preferredWeaponClass |
Name | targetName |
Functions Summary | ||
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![]() | construct (AI_Resource r, int pri, Pawn _target, optional IWeaponSelectionFunction _weaponSelection, optional class<Weapon> _preferredWeaponClass, optional bool _bGiveUpIfTargetLost, optional bool _bFireWithoutLOS )) |
Inherited Functions from Tyrion.AI_WeaponGoal |
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characterResource, findResource, getResourceClass |
Variables Detail |
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Fire even if you have no LOS on the target
Terminate action if target lost?
AI will use this weapon if at all possible
Label of target (any Pawn)
Functions Detail |
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Defaultproperties |
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defaultproperties { bInactive = false bPermanent = false } |
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