Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Tyrion.AI_FireAtGoal


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
//=====================================================================
// AI_FireAtGoal
//=====================================================================

class AI_FireAtGoal extends AI_WeaponGoal
	editinlinenew;

//=====================================================================
// Variables

var(Parameters) editinline Name targetName "Label of target (any Pawn)";
var(Parameters) class<Weapon> preferredWeaponClass "AI will use this weapon if at all possible";
var(Parameters) bool bGiveUpIfTargetLost "Terminate action if target lost?";
var(Parameters) bool bFireWithoutLOS "Fire even if you have no LOS on the target";

var(InternalParameters) editconst Pawn target;
var(InternalParameters) editconst IWeaponSelectionFunction weaponSelection;

//=====================================================================
// Functions

overloaded function construct( AI_Resource r, int pri, Pawn _target, optional IWeaponSelectionFunction _weaponSelection,
							  optional class<Weapon> _preferredWeaponClass, optional bool _bGiveUpIfTargetLost,
							  optional bool _bFireWithoutLOS )
{
	priority = pri;
	target = _target;
	weaponSelection = _weaponSelection;
	preferredWeaponClass = _preferredWeaponClass;
	bGiveUpIfTargetLost = _bGiveUpIfTargetLost;
	bFireWithoutLOS = _bFireWithoutLOS;

	super.construct( r );
}
 
//=====================================================================

defaultproperties
{
	bInactive = false
	bPermanent = false
}


Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: ne 5.9.2004 15:54:26.000 - Creation time: st 23.5.2018 00:10:41.165 - Created with UnCodeX