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TribesTVServer.TribesTVSpectator

Extends
PlayerCharacterController

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Controller
      |   
      +-- Engine.PlayerController
         |   
         +-- Gameplay.PlayerCharacterController
            |   
            +-- TribesTVServer.TribesTVSpectator

Variables Summary
stringTribesTVFreeFlight
stringTribesTVLastTargetName
stringTribesTVOverideUpdate
stringTribesTVPos
Inherited Variables from Gameplay.PlayerCharacterController
adminKey, alertnessDecayTime, alertnessMode, animationDebugCounter, armorClassBeforeInventoryAccess, bCountDown, bDebugSpeedhack, bDropWeapon, bForcedRespawn, bHideFirstPersonWeapon, bJustRespawned, bLoadoutSelection, bObjectives, bOldBehindView, bQuickChat, bTeamMarkerColors, bUseEnabled, bWaitingForRoundEnd, bWasUsingDeployable, bZoom, camera, Character, ChatCount, ChatSpamGuardEnabled, ChatSpamMaxMessages, ChatSpamMutedTime, ChatSpamMutePeriod, ChatSpamThresholdTime, ChatWindowSizeIndex, ChatWindowSizes, CinematicOverlay, clientSideChar, combinedMoves, commandHUDClass, commandHUDVisible, controllingCamera, correctedMoves, countDown, countdownHUDClass, currentHUDClass, currentLoadout, currentResupply, currentTalkingHeadCam, CurrentUseableInventoryAccess, CurrentUseableObject, damageFlashColor, damageFlashMultiplier, damageFlashScale, debugLogLevel, detectedEnemyList, detectedFriendlyList, dualMoves, ExactPing, gameEndHUDClass, gameStatsKey, groundMovementMode, GUIPackage, HelpScreenClass, HUDManager, IdentifyRadius, introCameraOldState, introCameraScript, inventoryStation, inventoryStationInterface, inventoryStationMenuClass, inventoryStationWaitingForCharacter, inventoryStationWaitingForCharacterInput, InvExtCamOffset, lastHurt, lastIdentified, lastIdentifiedDuration, lastIdentifiedHitLocation, lastReplicationCallTime, LastValidChatTime, lastWeaponClass, livesLeft, lowPriorityPromptText, lowPriorityPromptTimeout, maxFlashThreshold, MaxMessageTextLength, maxSpectatorZoom, minFlashThreshold, minSpectatorZoom, movementDebugCounter, MPAdminClass, MPEscapeMenuClass, MPGameStatsClass, MPStatsClass, MPWeaponStatsClass, MutedPlayerList, myStatsKey, m_identifyFrequency, m_identifyRange, m_identifyTime, objectives, objectivesUpdateRate, PendingAdjustment, PointsOfInterest, PromptingDataClass, PromptingObjectCanBeUsed, PromptingObjectClass, PromptingObjectLocation, PromptingObjectPromptIndex, PromptingUseableObject, radarZoomIndex, radarZoomScale, radarZoomScales, RenderedRooks, replayFromAccumulator, replayFromEndLocation, replayFromEnergy, replayFromMovement, replayFromStartLocation, replayFromVelocity, replicateMoveCalls, ResolutionString, ResolutionX, ResolutionY, respawnDelay, respawnHUDClass, respawnKey, Rook, roundInfo, skinPreferences, spawnBase, SPChatWindowSizeIndex, SPChatWindowSizes, spectatorHUDClass, SpeedhackComparison, SpeedhackLastAppTime, SpeedhackLastComparison, SPEscapeMenuClass, talkingHeadScript, TimeMarginSlack, TribesFreeMoves, TribesPendingMove, TribesSavedMoves, turretHUDClass, vehicleHUDClass, vehiclePositionSwitchOneKey, vehiclePositionSwitchThreeKey, vehiclePositionSwitchTwoKey, waitGameStartHUDClass, waitRoundEndHUDClass, zoomedFOVs, zoomedMouseScale, zoomLevel, zoomMagnificationLevels, zoomSpeed
Inherited Variables from Engine.PlayerController
aBaseX, aBaseY, aBaseZ, AdminManager, aForward, AimingHelp, aLookUp, aMouseX, aMouseY, AnnouncerLevel, AnnouncerVolume, aStrafe, aTurn, aUp, bAllActorsRelevant, bAlwaysLevel, bAlwaysMouseLook, bAutoTaunt, bBehindView, bBlockCloseCamera, bCameraPositionLocked, bCenterView, bCheatFlying, bClientDemo, bDoubleJump, bDynamicNetSpeed, bEnableDamageForceFeedback, bEnableGUIForceFeedback, bEnablePickupForceFeedback, bEnableWeaponForceFeedback, bFixedCamera, bForceFeedbackSupported, bForcePrecache, bFreeCamera, bFreeLook, bFrozen, bIsTyping, bJumpStatus, bKeyboardLook, BlendedTargetViewRotation, bLook, bLookUpStairs, bManualFogUpdate, bNeverSwitchOnPickup, bNoAutoTaunts, bNoMatureLanguage, bNoVoiceMessages, bNoVoiceTaunts, bPendingDestroy, bPressedJump, bSetTurnRot, bShortConnectTimeOut, bSnapLevel, bSnapToLevel, bStrafe, bTurn180, bTurnToNearest, bUpdatePosition, bUpdating, bValidBehindCamera, bViewBot, bXAxis, bYAxis, bZeroRoll, bZooming, CameraDist, CameraEffects, CheatClass, CheatManager, CinematicShakeOffset, CinematicShakeRotate, ClientCap, ClientUpdateTime, ConstantGlowFog, ConstantGlowScale, CurrentDistanceFogEnd, CurrentTimeStamp, DefaultFOV, DemoViewer, DesiredFOV, DoubleClickDir, DynamicPingThreshold, EnemyTurnSpeed, ExactPing, ExShowFlags, FailedPathStart, FixedLocation, FixedRotation, FlashFog, FlashScale, ForcePrecacheTime, FOVBias, FreeMoves, GameReplicationInfo, GroundPitch, InputClass, LastDistanceFogColor, LastDistanceFogEnd, LastDistanceFogStart, LastPingUpdate, LastPlaySound, LastPlaySpeech, LastUpdateTime, LastZone, LocalMessageClass, LoginDelay, MaxResponseTime, MaxShakeOffset, MaxShakeRoll, MaxTimeMargin, Misc1, Misc2, myHUD, NextLoginTime, NextSpeedChange, NoPauseMessage, OldCameraLoc, OldCameraRot, OldFloor, OldPing, OrthoZoom, OwnCamera, PendingMove, Player, PlayerInput, PlayerSecurity, ProgressColor[4], ProgressMessage[4], ProgressTimeOut, QuickSaveName, QuickSaveString, RealViewTarget, RenderWorldToCamera, RendMap, SavedMoves, ServerTimeStamp, ShakeOffset, ShakeOffsetRate, ShakeOffsetTime, ShakeRollRate, ShakeRollTime, ShowFlags, Song, SpectateSpeed, StatsPassword, StatsUsername, TargetEyeHeight, TargetViewRotation, TargetWeaponViewOffset, TimeMargin, TimeSinceLastFogChange, Transition, TurnRot180, TurnTarget, UseFixedVisibility, ViewingFrom, ViewTarget, VoteReplicationInfo, WaitDelay, WeaponUpdate, ZoomLevel

Enumerations Summary
Inherited Enumerations from Gameplay.PlayerCharacterController
AlertnessModeType, EDigitalAxisInput, GroundMovementModeType

Structures Summary
Inherited Structures from Gameplay.PlayerCharacterController
ClientAdjustment, DynamicTurretRotationProcessingOutput

Functions Summary
functionPawn GetPawnFromName (string name))
function LongClientAdjustPosition (float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ ))
function PlayerMove (float DeltaTime))
Spectating
Inherited Functions from Gameplay.PlayerCharacterController
activatePack, AddCheats, addDetectedEnemy, addDetectedFriendly, addSkinPreferenceRecord, adminvote, AltFire, analogueToDigital, animationDebug, AppendFreeMove, AppendSavedMove, ApplyMessageRestrictions, BeginState, CalcFirstPersonView, calculateHeight, calculateScreenPosition, CallServerMove, CanUseQuickInventoryLoadoutMenu, changeTeam, checkAutoWeaponSwitch, checkForFireButton, CheckSpeedHack, CleanOutSavedMoves, clientAdjustTurretPosition, ClientDamagedFrom, clientFinishInventoryStationAccess, clientGetSkinPreference, ClientGotoState, clientInventoryStationAccess, clientInventoryStationWait, clientLoadSkinClasses, ClientRestart, ClientSetBehindView, clientSetCheats, ClientSetHUD, clientSetSkinPreference, clientTerminateInventoryStationAccess, clientTribesSetHUD, ClientUpdatePosition, clientWeaponUseEnergy, CommonClientAdjustPosition, CycleChatWindowSize, CycleRadarZoomScale, cycleZoomLevel, debugAnimation, debugMovement, debugMovementReplication, debugSwitchSpawnBase, Destroyed, DestroySensorList, DestroySensorLists, digitalToAnalogue, DisplayDebug, doIdentify, DropWeapon, dumpVehicleData, dynamicTurretRotationProcessing, effectLog, EndState, enterCombat, equipCarryable, equipCharacter, equipDeployable, Fire, Force, forceCycleZoomLevel, GameSaved, GetControllerTeam, GetIdentify, GetLastWeapon, getOtherTeam, getOwnTeam, getSkinPreference, getSkinPreferenceRecord, getTeamInfo, GetTravelPawn, GivePawn, HasCurrentLoadout, hideTalkingHead, inDebugHud, initHUDObjects, InventoryCalcView, inventoryStationSwitchVehiclePosition, IsChatSpam, IsFriendly, IsFriendlyPRI, isInCutscene, isLoopingAnimation, isLoopingArmAnimation, isLoopingUpperBodyAnimation, IsMuted, isPlayingAnimation, isPlayingUpperBodyAnimation, isRookRelevant, isSinglePlayer, Jetpack, kickvote, LoadInventoryInterface, LongClientAdjustPosition, loopAnimation, loopArmAnimation, loopUpperBodyAnimation, mapvote, Movement, movementDebug, movementReport, Mute, newLoadout, NextWeapon, NotifyPhysicsVolumeChange, NotifyTakeHit, PawnDied, playAnimation, PlayerCalcView, playerDisconnected, PlayerMove, PlayerTick, playFireAnimation, playFlinchAnimation, PlayPainSound, playUpperBodyAnimation, PopFreeMove, PopSavedMove, Possess, PostBeginPlay, PostLoadGame, PostNetReceive, PrevWeapon, ProcessMove, processTurretMove, ProcessZoom, QuickChat, releaseAltFire, releaseFire, removeDetectedEnemy, removeDetectedFriendly, replicateTurretMove, ResetInputState, ResetSpeedhack, Respawn, saveSkinPreference, Say, ScrollChatWindow, SelectTeleport, SendClientAdjustment, serverActivatePack, ServerCancelRespawn, serverCommandHUDHidden, serverCommandHUDShown, serverDebugMovementReplication, serverEquipCarryable, serverEquipDeployable, serverEquipFallbackWeapon, serverFinishEquippingPreRestart, serverFinishInventoryStationAccess, serverFinishQuickInventoryStationAccess, serverInventoryStationSwitchVehiclePosition, ServerKillPlayer, ServerMove, serverNextWeapon, ServerPlayerSelectRespawn, serverPrevWeapon, ServerRestartPlayer, ServerRestartPlayerAtBase, ServerRestartPlayerInVehicle, ServerRestartPlayerKeepPawn, serverSelectWeapon, serverSetForcedRespawn, serverSetRadarZoomScale, serverSetSkin, serverSpectate, serverSwitchVehiclePosition, serverTerminateInventoryStationAccess, ServerToggleBehindView, serverToggleReady, serverTurretMove, ServerUse, serverVehicleTurretMove, ServerViewNextMPObject, ServerViewNextSpectatorStart, setAlertness, SetCinematicMode, setDebugHud, SetForcedRespawn, setGroundMovement, setIsFemale, SetWeapon, setZoomLevel, ShiftWeapon, showAdmin, showEscapeMenu, showGameStats, ShowHelpScreen, showMyStats, ShowSubtitle, showTalkingHead, showWeaponStats, SkipOpeningCutscene, spectate, SpectatePlayer, stateServerSwitchVehiclePosition, stopAnimation, stopArmAnimation, stopUpperBodyAnimation, Suicide, switchTeam, SwitchToFallbackWeapon, switchVehiclePosition, SwitchWeapon, teamdamagevote, TeamQuickChat, TeamSay, Tick, Timer, ToggleBehindView, toggleDebugHUD, toggleEscapePanel, ToggleQuickChat, tournamentvote, TribesAdjustState, TribesClientAdjustPositionEx, TribesDualServerMove, TribesGetFreeMove, TribesLongClientAdjustPosition, TribesMoveAutonomous, tribesProcessDrive, TribesProcessMove, TribesReplicateMove, tribesServerDrive, TribesServerMove, TribesShortClientAdjustPositionEx, TribesShortServerMove, TribesStateServerMove, TribesTalk, TribesTeamTalk, TurnAround, UnMute, UnPossess, updateCachedKeyBindings, updateCasts, updateCharacterUserSkin, updatePhysicsConfiguration, UpdateScreenRes, UpdateUseableObject, Use, ViewShake, whack, WorldToScreen
Inherited Functions from Engine.PlayerController
ActivateInventoryItem, ActivateItem, AddCameraEffect, AddCheats, AdjustView, Admin, AdminCommand, AdminLogin, AdminLogout, AdminPromote, AdminReply, AltFire, AskForPawn, BeginState, BehindView, BlendRot, CalcBehindView, CalcFirstPersonView, CanRestartPlayer, ChangeAlwaysMouseLook, ChangedWeapon, ChangeName, ChangeStairLook, ChangeTeam, ChangeVoiceChatter, CheckCullDistance, CheckShake, CleanOutSavedMoves, ClearDoubleClick, ClearProgressMessages, ClientAdjustGlow, ClientAdjustPosition, ClientCapBandwidth, ClientChangeVoiceChatter, ClientCloseMenu, ClientFlash, ClientGotoState, ClientHearSound, ClientLeaveVoiceChat, ClientMessage, ClientOpenMenu, ClientPlayForceFeedback, ClientPlaySound, ClientReliablePlaySound, ClientRestart, ClientSetBehindView, ClientSetFixedCamera, ClientSetHUD, ClientSetMusic, ClientSetViewTarget, ClientShake, ClientStopForceFeedback, ClientTravel, ClientUpdatePosition, ClientValidate, ClientVoiceMessage, CompressAccel, ConsoleCommand, CopyToClipboard, CreateCameraEffect, DemoClientSetHUD, Destroyed, EndState, EndZoom, FindGoodView, Fire, FixFOV, ForceAdmin, ForceDeathUpdate, ForceReload, FOV, GainedChild, GameSaved, GetDefaultURL, GetEntryLevel, GetFacingDirection, GetFreeMove, GetPlayerNetworkAddress, GetServerNetworkAddress, GetTravelPawn, GetURLProtocol, GetViewRotation, GivePawn, HandleWalking, InitInputSystem, IsDead, IsFriendly, IsFriendlyPRI, IsSpectating, Jump, LeaveVoiceChat, LoadPlayers, LocalTravel, LongClientAdjustPosition, LostChild, MakeAdmin, MoveAutonomous, Mutate, Name, NextWeapon, NotifyHitWall, NotifyLanded, NotifyPhysicsVolumeChange, OnFinishedPrecaching, onMessage, OpenMenu, PasteFromClipboard, Pause, PawnDied, PendingStasis, PlayAnnouncement, PlayBeepSound, PlayerCalcView, PlayerMove, PlayerTick, Possess, PostBeginPlay, PreBeginPlay, PreClientTravel, PrevItem, PrevWeapon, ProcessDrive, ProcessMove, ProgressCommand, QuickLoad, QuickSave, ReceiveLocalizedMessage, RemoveCameraEffect, ReplicateMove, ReportAdmin, Reset, ResetFOV, ResetKeyboard, Restart, RestartLevel, RocketServerMove, SaveGameExists, Say, ServerAdminLogin, ServerChangeVoiceChatter, ServerDrive, ServerGetVoiceChatters, ServerGivePawn, ServerMove, ServerRestartGame, ServerReStartPlayer, ServerSetClientDemo, ServerSetHandedness, ServerSpectateSpeed, ServerThrowWeapon, ServerToggleBehindView, ServerUpdatePing, ServerUse, ServerUTrace, ServerValidationResponse, ServerVerifyViewTarget, ServerViewNextPlayer, ServerViewSelf, SetCinematicMode, SetFOV, SetFOVAngle, SetHand, SetMouseAccel, SetMouseSmoothing, SetName, SetNetSpeed, SetPause, SetProgressMessage, SetProgressTime, SetSensitivity, SetSpectateSpeed, SetViewTarget, SetWeaponHand, ShakeView, ShortClientAdjustPosition, ShortServerMove, showEscapeMenu, ShowGun, ShowMenu, ShowSubtitle, SpawnDefaultHUD, Speech, StartClientDemoRec, StartZoom, StopForceFeedback, StopZoom, Suicide, SwitchLevel, SwitchWeapon, TeamMessage, TeamSay, ThrowWeapon, Timer, ToggleBehindView, ToggleZoom, TravelPostAccept, TurnAround, TurnTowardNearestEnemy, Typing, UnPossess, UpdateFlashComponent, UpdateRotation, Use, UTrace, VeryShortClientAdjustPosition, ViewFlash, ViewShake, WantsSmoothedView

States Summary
Spectating Source code
state Spectating
PlayerMove


Variables Detail

TribesTVFreeFlight Source code

var string TribesTVFreeFlight;

TribesTVLastTargetName Source code

var string TribesTVLastTargetName;

TribesTVOverideUpdate Source code

var string TribesTVOverideUpdate;

TribesTVPos Source code

var string TribesTVPos;


Functions Detail

GetPawnFromName Source code

simulated function Pawn GetPawnFromName ( string name) )

LongClientAdjustPosition Source code

function LongClientAdjustPosition ( float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ ) )

PlayerMove Spectating Source code

simulated function PlayerMove ( float DeltaTime) )


Defaultproperties

defaultproperties
{
	bAllActorsRelevant=true
	TribesTVOverideUpdate="false"
	TribesTVFreeFlight="false"
}




function

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Creation time: st 23.5.2018 00:10:36.993 - Created with UnCodeX