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TribesGUI.TribesVehicleHUDScript

Extends
TribesIngameHUDScript

Core.Object
|   
+-- TribesGUI.HUDElement
   |   
   +-- TribesGUI.HUDContainer
      |   
      +-- TribesGUI.TribesHUDScriptBase
         |   
         +-- TribesGUI.TribesHUDScript
            |   
            +-- TribesGUI.TribesEditableHUDScript
               |   
               +-- TribesGUI.TribesIngameHUDScript
                  |   
                  +-- TribesGUI.TribesVehicleHUDScript

Variables Summary
HUDVehicleManifestpositionsManifest
HUDHealthBarVehiclevehicleHealthBar
HUDWeaponIconweaponIcon
Inherited Variables from TribesGUI.TribesIngameHUDScript
damageIndicator, deployableReticule, energy, health, markerDisplay, objectiveNotify, PersonalMessageWindow, PersonalScores, promptLabel, radar, redJackIcon, talkingHead, targetInfo, throwMeter, useableMarker, weaponReticule

Functions Summary
function Construct ()))
Inherited Functions from TribesGUI.TribesIngameHUDScript
Construct, UpdateData


Variables Detail

positionsManifest Source code

var HUDVehicleManifest positionsManifest;

vehicleHealthBar Source code

var HUDHealthBarVehicle vehicleHealthBar;

weaponIcon Source code

var HUDWeaponIcon weaponIcon;


Functions Detail

Construct Source code

overloaded function Construct ( ) )



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Creation time: st 23.5.2018 00:10:37.182 - Created with UnCodeX