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//================================================================ // Class: TribesIngameHUDScript // // The default Tribes HUD script implementation. // //================================================================ class TribesVehicleHUDScript extends TribesInGameHUDScript; var HUDVehicleManifest positionsManifest; var HUDHealthBarVehicle vehicleHealthBar; var HUDWeaponIcon weaponIcon; // // Initalises the component // overloaded function Construct() { super.Construct(); positionsManifest = HUDVehicleManifest(AddElement("TribesGUI.HUDVehicleManifest", "default_PositionsManifest")); vehicleHealthBar = HUDHealthBarVehicle(AddElement("TribesGUI.HUDHealthBarVehicle", "default_VehicleHealth")); weaponIcon = HUDWeaponIcon(AddElement("TribesGUI.HUDWeaponIcon", "default_VehicleWeaponIcon")); weaponIcon.weaponIdx = -2; // active weapon (vehicles/turrets) } |
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