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class ActionInventoryBase extends Scripting.Action abstract; function TribesInventorySelectionMenu GetInventoryMenu() { local PlayerCharacterController controller; local GUIController gc; controller = PlayerCharacterController(parentScript.Level.GetLocalPlayerController()); if( controller != None && controller.Player != None && controller.Player.GUIController != None) { gc = GUIController(controller.Player.GUIController); if(gc != None && gc.ActivePage != None && gc.ActivePage.IsA('TribesInventorySelectionMenu')) return TribesInventorySelectionMenu(gc.ActivePage); } return None; } |
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