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TribesGUI.ActionInventoryBase


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class ActionInventoryBase extends Scripting.Action
	abstract;

function TribesInventorySelectionMenu GetInventoryMenu()
{
	local PlayerCharacterController controller;
	local GUIController gc;

	controller = PlayerCharacterController(parentScript.Level.GetLocalPlayerController());
	if( controller != None && 
		controller.Player != None &&
		controller.Player.GUIController != None)
	{
		gc = GUIController(controller.Player.GUIController);
		if(gc != None && gc.ActivePage != None && gc.ActivePage.IsA('TribesInventorySelectionMenu'))
			return TribesInventorySelectionMenu(gc.ActivePage);
	}

	return None;
}

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Class file time: st 16.4.2014 10:20:46.000 - Creation time: st 23.5.2018 00:10:40.340 - Created with UnCodeX