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class ActionInventoryEnableExit extends ActionInventoryBase; // execute latent function Variable execute() { local TribesInventorySelectionMenu InventoryMenu; Super.execute(); InventoryMenu = GetInventoryMenu(); if(InventoryMenu != None) InventoryMenu.EnableExit(); return None; } // editorDisplayString function editorDisplayString(out string s) { s = "Enable the active Inventory station's Exit button"; } defaultproperties { returnType = None actionDisplayName = "Enable Inventory station exit button" actionHelp = "Enables the active Inventory station's Exit button" category = "UI" } |
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