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TribesGUI.TribesInventoryWeaponSlot

Extends
GUIMultiComponent

Core.Object
|   
+-- GUI.GUI
   |   
   +-- GUI.GUIComponent
      |   
      +-- GUI.GUIMultiComponent
         |   
         +-- TribesGUI.TribesInventoryWeaponSlot

Variables Summary
GUIButtonAssignButton
intslotIndex
GUILabelSlotLabel
StringSlotText
class<Weapon>weaponClass
GUIImageWeaponImage
Inherited Variables from GUI.GUIMultiComponent
Components, Controls, ControlSpecs, PropagateActivity, PropagateState, PropagateVisibility
Inherited Variables from GUI.GUIComponent
bAcceptsInput, bActiveInput, bAllowHTMLTextFormatting, bAllowPressedEffect, bBoundToParent, bCanBeShown, bCaptureMouse, bCaptureTabs, bDirty, bDrawStyle, bFocusOnWatch, bHideMouseCursor, bHitTestOnClientBounds, bInited, bMaintainFocus, bMouseOverSound, bNeverFocus, Bounds[4], bPersistent, bPlayerMoveAllowed, bRepeatClick, bRepeatCycling, bRepositioning, bRequireReleaseClick, bSaved, bScaled, bScaleToParent, bSwallowAllKeyEvents, bTabStop, bTimerRepeat, bVisible, ClientBounds[4], CyclePosition, FocusInstead, Hint, LinkOverrides[4], Links[4], MenuOwner, MenuState, MouseCursorIndex, MoveGroup, MovePositions, OnClickSound, RadioGroup, RenderWeight, SaveColor, SaveFont, SaveStyle, SaveX, SaveY, Style, StyleName, TabOrder, TimerCountdown, TimerIndex, TimerInterval, TransitionSpec, UndoHistory, UndoLevel, WinHeight, WinLeft, WinTop, WinWidth

Enumerations Summary
Inherited Enumerations from GUI.GUIComponent
EClickSound

Structures Summary
Inherited Structures from GUI.GUIComponent
sDynamicPositionSpec, sTransitionSpec

Delegates Summary
delegate OnAssign (TribesInventoryWeaponSlot AssignedSlot)
Inherited Delegates from GUI.GUIComponent
OnActivate, OnCapturedMouseMove, OnChange, OnClick, OnClientDraw, OnDblClick, OnDeActivate, OnDraw, OnFocused, OnHide, OnHitTest, OnKeyEvent, OnKeyType, OnLostFocus, OnMenuStateChanged, OnMessage, OnMousePressed, OnMouseRelease, OnPreDraw, OnRawXController, OnRender, OnRePositionCompleted, OnRightClick, OnShow, OnUpdateComponent, OnWatched, OnXControllerEvent

Functions Summary
function InitComponent (GUIComponent MyOwner))
function InternalOnClick (GUIComponent Sender))
function SetEnabled (bool value))
function SetWeaponClass (class<Weapon> newClass))
Inherited Functions from GUI.GUIMultiComponent
Activate, AddComponent, AppendComponent, BringBackward, BringForward, BringToBack, BringToFront, CreateControl, DeActivate, DisableComponent, EnableComponent, FindCenterPoint, FindComponent, FindComponentIndex, FindControlIndex, FindDist, Free, Hide, InitComponent, InitializeControls, InsertComponent, InternalBringBackward, InternalBringForward, LogControls, MapControls, OnConstruct, RemapComponents, RemoveComponent, RemoveControl, ReorderComponents, ReweightComponents, SaveLayout, SetRadioGroup, Show, SwapControlIndicies, TabControl, TestControls
Inherited Functions from GUI.GUIComponent
Activate, ActualHeight, ActualLeft, ActualTop, ActualWidth, ChangeStyle, Click, Construct, CyclePositions, DblClick, DeActivate, DisableComponent, EnableComponent, FillOwner, Focus, Free, Hide, InitComponent, InitDelegates, IsAtPosition, IsInBounds, IsInClientBounds, KillTimer, LoadLayoutFromHistory, LoseFocus, MenuStateChange, MousePressed, MouseReleased, OnChangeLayout, OnConstruct, OnResolutionChanged, PlayerOwner, Press, RedoLayout, RegisterNotifyResolutionChanged, RePosition, RePositionCompleted, RePositionTo, SaveLayout, SaveLayoutToHistory, SetActive, SetDirty, SetEnabled, SetFocusInstead, SetHint, SetLinkOverrides, SetLinks, SetRadioGroup, SetTimer, SetVisibility, Show, StopCycling, StripColorCodes, Timer, UndoLayout, Watched


Variables Detail

AssignButton Source code

var GUIButton AssignButton;

slotIndex Source code

var int slotIndex;

SlotLabel Source code

var GUILabel SlotLabel;

SlotText Source code

var localized String SlotText;

weaponClass Source code

var class<Weapon> weaponClass;

WeaponImage Source code

var GUIImage WeaponImage;


Delegates Detail

OnAssign Source code

delegate OnAssign ( TribesInventoryWeaponSlot AssignedSlot )


Functions Detail

InitComponent Source code

function InitComponent ( GUIComponent MyOwner) )

InternalOnClick Source code

function InternalOnClick ( GUIComponent Sender) )

SetEnabled Source code

function SetEnabled ( bool value) )

SetWeaponClass Source code

function SetWeaponClass ( class<Weapon> newClass) )


Defaultproperties

defaultproperties
{
	SlotText = "Slot"
	bNeverFocus = true
	PropagateState=false
}

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Creation time: st 23.5.2018 00:10:36.399 - Created with UnCodeX