Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

tmod.tmodProjectilePointer

Extends
SniperRifleProjectile

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Gameplay.Projectile
      |   
      +-- Gameplay.SniperRifleProjectile
         |   
         +-- tmod.tmodProjectilePointer

Variables Summary
tmodPointerBeambeam
floatenergyModifier
Inherited Variables from Gameplay.SniperRifleProjectile
beam, energyModifier
Inherited Variables from Gameplay.Projectile
AccelerationMagtitude, bDeflectable, bounceCount, bReceivedInitialVelocity, bReplicateInitialVelocity, bScaleProjectile, damageAmt, damageTypeClass, deathMessage, InitialVelocity, initialXDrawScale, knockback, knockbackAliveScale, MaxVelocity, rookAttacker, SpawnTick, victim, xDrawScalePerSecond

Functions Summary
function construct (Rook attacker, optional actor Owner, optional name Tag, optional vector Location, optional rotator Rotation))
function Destroyed ()))
function PostBounce (Projectile newProjectile))
function ProjectileHit (Actor Other, vector TouchLocation, vector TouchNormal))
Inherited Functions from Gameplay.SniperRifleProjectile
construct, Destroyed, PostBounce, ProjectileHit
Inherited Functions from Gameplay.Projectile
bounce, ClientDetectDeflection, construct, endLife, HitWall, makeHarmless, PostBounce, PostNetBeginPlay, PostNetReceive, PrecacheProjectileRenderData, ProjectileHit, ProjectileTouch, projectileTouchProcessing, resolveImpactEffect, ShouldDeflect, ShouldHit, Tick, triggerHitEffect


Variables Detail

beam Source code

var tmodPointerBeam beam;

energyModifier Source code

var float energyModifier;


Functions Detail

construct Source code

overloaded simulated function construct ( Rook attacker, optional actor Owner, optional name Tag, optional vector Location, optional rotator Rotation) )

Destroyed Source code

simulated function Destroyed ( ) )

PostBounce Source code

simulated function PostBounce ( Projectile newProjectile) )

ProjectileHit Source code

simulated function ProjectileHit ( Actor Other, vector TouchLocation, vector TouchNormal) )


Defaultproperties

defaultproperties
{
    damageAmt=0.000000
    LifeSpan=0.100000
    Knockback=-60000.000000
    DrawScale3D=(X=0.100000,Y=0.100000,Z=0.100000)
    damageTypeClass=class'tmodPointerDamageType'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: st 23.5.2018 00:10:35.712 - Created with UnCodeX