| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Gameplay.Projectile
|
+-- Gameplay.SniperRifleProjectile
|
+-- tmod.tmodProjectilePointer
| Variables Summary | |
|---|---|
| tmodPointerBeam | beam |
| float | energyModifier |
| Inherited Variables from Gameplay.SniperRifleProjectile |
|---|
| beam, energyModifier |
| Functions Summary | ||
|---|---|---|
![]() | construct (Rook attacker, optional actor Owner, optional name Tag, optional vector Location, optional rotator Rotation)) | |
![]() | Destroyed ())) | |
![]() | PostBounce (Projectile newProjectile)) | |
![]() | ProjectileHit (Actor Other, vector TouchLocation, vector TouchNormal)) | |
| Inherited Functions from Gameplay.SniperRifleProjectile |
|---|
| construct, Destroyed, PostBounce, ProjectileHit |
| Variables Detail |
|---|
| Functions Detail |
|---|
construct Source code
Destroyed Source code
PostBounce Source code
ProjectileHit Source code| Defaultproperties |
|---|
defaultproperties
{
damageAmt=0.000000
LifeSpan=0.100000
Knockback=-60000.000000
DrawScale3D=(X=0.100000,Y=0.100000,Z=0.100000)
damageTypeClass=class'tmodPointerDamageType'
}
|
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