Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Gameplay.Projectile | +-- Gameplay.SniperRifleProjectile | +-- tmod.tmodProjectilePointer
Variables Summary | |
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tmodPointerBeam | beam |
float | energyModifier |
Inherited Variables from Gameplay.SniperRifleProjectile |
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beam, energyModifier |
Functions Summary | ||
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construct (Rook attacker, optional actor Owner, optional name Tag, optional vector Location, optional rotator Rotation)) | ||
Destroyed ())) | ||
PostBounce (Projectile newProjectile)) | ||
ProjectileHit (Actor Other, vector TouchLocation, vector TouchNormal)) |
Inherited Functions from Gameplay.SniperRifleProjectile |
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construct, Destroyed, PostBounce, ProjectileHit |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { damageAmt=0.000000 LifeSpan=0.100000 Knockback=-60000.000000 DrawScale3D=(X=0.100000,Y=0.100000,Z=0.100000) damageTypeClass=class'tmodPointerDamageType' } |
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