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tmod.tmodProjectilePlasma

Modifiers
config ( tribesmodSettings )

tmod.tmodProjectilePlasma

Variables Summary
boolbEndedLife
boolcanBeDeflected
floatdamage
floatdamageAOE
floatknockback
stringlocalizedName
floatPlasmaEnergyUsage
floatPlasmaLifeSpan
floatPlasmaPIVF
floatPlasmaVelocity
booluseDefaultBurner
tmodProjectilePlasma
floatradiusDamageMomentum
floatradiusDamageSize

Functions Summary
function BurnTarget (Rook target))
function endLife (Actor HitActor, vector TouchLocation, Optional vector TouchNormal))
function PreBeginPlay ()))
function ProjectileHit (Actor Other, vector TouchLocation, vector Normal))
function ProjectileTouch (Actor Other, vector TouchLocation, vector TouchNormal)
function SetProperties ()))
function triggerHitEffect (Actor HitActor, vector TouchLocation, vector TouchNormal, optional Name HitEffect))


Variables Detail

bEndedLife Source code

var bool bEndedLife;

canBeDeflected Source code

var config bool canBeDeflected;

damage Source code

var config float damage;

damageAOE Source code

var config float damageAOE;

knockback Source code

var config float knockback;

localizedName Source code

var config string localizedName;

PlasmaEnergyUsage Source code

var config float PlasmaEnergyUsage;

PlasmaLifeSpan Source code

var config float PlasmaLifeSpan;

PlasmaPIVF Source code

var config float PlasmaPIVF;

PlasmaVelocity Source code

var config float PlasmaVelocity;

useDefaultBurner Source code

var config bool useDefaultBurner;

tmodProjectilePlasma

radiusDamageMomentum Source code

var(tmodProjectilePlasma) float radiusDamageMomentum;

radiusDamageSize Source code

var(tmodProjectilePlasma) float radiusDamageSize;


Functions Detail

BurnTarget Source code

simulated function BurnTarget ( Rook target) )

endLife Source code

simulated function endLife ( Actor HitActor, vector TouchLocation, Optional vector TouchNormal) )

PreBeginPlay Source code

simulated function PreBeginPlay ( ) )

ProjectileHit Source code

simulated function ProjectileHit ( Actor Other, vector TouchLocation, vector Normal) )

ProjectileTouch Source code

function ProjectileTouch ( Actor Other, vector TouchLocation, vector TouchNormal )
Unregistered hit fix. From NRBgone.

SetProperties Source code

simulated function SetProperties ( ) )

triggerHitEffect Source code

simulated function triggerHitEffect ( Actor HitActor, vector TouchLocation, vector TouchNormal, optional Name HitEffect) )


Defaultproperties

defaultproperties
{
    radiusDamageSize=400.000000
    ignitionDelay=4.25000000
    burningAreaClass=Class'tmodPlasmaArea'
    bDeflectable=False
    knockbackAliveScale=1.000000
    StaticMesh=None
    
    DrawScale3D=(Z=2.000000)
    CollisionRadius=30.000000
    CollisionHeight=30.000000
     
    damage=50.000000
    damageAoe = 400.000000
    knockback = 1.000000
    PlasmaLifeSpan=4.250000
    canBeDeflected = false
     
    localizedName = "Plasma Gun"
    useDefaultBurner = false
    PlasmaPIVF = 0.500000
    PlasmaVelocity = 4900.000000
    PlasmaEnergyUsage = 10.000000
}

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Creation time: st 23.5.2018 00:10:35.705 - Created with UnCodeX