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class tmodProjectilePlasma extends EquipmentClasses.ProjectileBurner config(tribesmodSettings); var bool bEndedLife; //Burner projectile does not have radiusDamageSize and radiusDamageMomentum by default var() float radiusDamageSize; var() float radiusDamageMomentum; //projectile var config float damage; var config float knockback; var config float damageAOE; //weapon var config string localizedName; var config bool useDefaultBurner; var config float PlasmaPIVF; var config float PlasmaVelocity; var config float PlasmaEnergyUsage; var config bool canBeDeflected; var config float PlasmaLifeSpan; simulated function PreBeginPlay() { super.PreBeginPlay(); SaveConfig(); } /** * Unregistered hit fix. From NRBgone. */ function ProjectileTouch(Actor Other, vector TouchLocation, vector TouchNormal){ super.ProjectileTouch(Other, TouchLocation, TouchNormal); } simulated function ProjectileHit(Actor Other, vector TouchLocation, vector Normal) { endLife(Other, TouchLocation, Normal); super.ProjectileHit(Other, TouchLocation, Normal); } simulated function endLife(Actor HitActor, vector TouchLocation, Optional vector TouchNormal) { //local float speed; local Vector direction; SpawnBurningArea(); if (bEndedLife) return; bEndedLife = true; HurtRadius(damage, radiusDamageSize, damageTypeClass, radiusDamageMomentum, TouchLocation, HitActor, direction); Super.endLife(None, TouchLocation, TouchNormal); } simulated function triggerHitEffect(Actor HitActor, vector TouchLocation, vector TouchNormal, optional Name HitEffect) { SpawnBurningArea(); } simulated function BurnTarget(Rook target) { } simulated function SetProperties() { class'tmodProjectilePlasma'.default.damageAmt = damage; class'tmodProjectilePlasma'.default.radiusDamageSize = damageAoe; class'tmodProjectilePlasma'.default.knockbackAliveScale = knockback; class'tmodProjectilePlasma'.default.bDeflectable = canBeDeflected; class'tmodProjectilePlasma'.default.LifeSpan = PlasmaLifeSpan; class'tmodProjectilePlasma'.default.ignitionDelay = PlasmaLifeSpan; } defaultproperties { radiusDamageSize=400.000000 ignitionDelay=4.25000000 burningAreaClass=Class'tmodPlasmaArea' bDeflectable=False knockbackAliveScale=1.000000 StaticMesh=None DrawScale3D=(Z=2.000000) CollisionRadius=30.000000 CollisionHeight=30.000000 damage=50.000000 damageAoe = 400.000000 knockback = 1.000000 PlasmaLifeSpan=4.250000 canBeDeflected = false localizedName = "Plasma Gun" useDefaultBurner = false PlasmaPIVF = 0.500000 PlasmaVelocity = 4900.000000 PlasmaEnergyUsage = 10.000000 } |
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