Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

tmod.tmodGrapplerProjectile

Extends
GrapplerProjectile

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Gameplay.Projectile
      |   
      +-- Gameplay.GrapplerProjectile
         |   
         +-- tmod.tmodGrapplerProjectile

Variables Summary
Inherited Variables from Gameplay.Projectile
AccelerationMagtitude, bDeflectable, bounceCount, bReceivedInitialVelocity, bReplicateInitialVelocity, bScaleProjectile, damageAmt, damageTypeClass, deathMessage, InitialVelocity, initialXDrawScale, knockback, knockbackAliveScale, MaxVelocity, rookAttacker, SpawnTick, victim, xDrawScalePerSecond

Functions Summary
function ProjectileTouch (Actor Other, vector TouchLocation, vector TouchNormal)
function simulatedAttach (Actor Other, vector TouchLocation))
Inherited Functions from Gameplay.GrapplerProjectile
HitWall, ProjectileHit, serverAttach, ShouldHit, simulatedAttach
Inherited Functions from Gameplay.Projectile
bounce, ClientDetectDeflection, construct, endLife, HitWall, makeHarmless, PostBounce, PostNetBeginPlay, PostNetReceive, PrecacheProjectileRenderData, ProjectileHit, ProjectileTouch, projectileTouchProcessing, resolveImpactEffect, ShouldDeflect, ShouldHit, Tick, triggerHitEffect


Functions Detail

ProjectileTouch Source code

function ProjectileTouch ( Actor Other, vector TouchLocation, vector TouchNormal )
Unregistered hit fix. From NRBgone.

simulatedAttach Source code

simulated function simulatedAttach ( Actor Other, vector TouchLocation) )
Server crash fix. From franga_v1.


Defaultproperties

defaultproperties
{
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: st 23.5.2018 00:10:35.563 - Created with UnCodeX