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class tmodGrapplerProjectile extends Gameplay.GrapplerProjectile; /** * Unregistered hit fix. From NRBgone. */ function ProjectileTouch(Actor Other, vector TouchLocation, vector TouchNormal){ super.ProjectileTouch(Other, TouchLocation, TouchNormal); } /** * Server crash fix. From franga_v1. */ simulated function simulatedAttach(Actor Other, vector TouchLocation) { local Character c; c = Character(Other); if(c != None) Destroy(); Super.simulatedAttach(Other, TouchLocation); SetCollision(true, true, true); } defaultproperties { } |
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