Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 00078 00079 00080 00081 00082 00083 00084 00085 00086 |
class tmodGameMessage extends Gameplay.TribesGameMessage; //thank you rapher var localized string MTDisabled; var localized string MTEnabled; var localized string BRDisabled; var localized string BREnabled; var localized string TKWarnMessage; var localized string TKKickMessage; var localized string TKBanMessage; var localized string SniperEnabled; var localized string SniperDisabled; var localized string mutateTest; // test exec mutate by displaying a message. var localized string adminMutateTest; // test admin exec mutate by displaying a message. var localized string trocOn; var localized string trocOff; static function string GetString(optional int Switch, optional Core.Object Related1, optional Core.Object Related2, optional Core.Object OptionalObject, optional String OptionalString) { local PlayerReplicationInfo PRI1; PRI1 = PlayerReplicationInfo(Related1); switch (Switch) { case 100: return default.MTDisabled; break; case 101: return default.MTEnabled; break; case 103: return default.BRDisabled; break; case 104: return default.BREnabled; break; case 105: return default.TKWarnMessage; break; case 106: return replaceStr(default.TKBanMessage, PRI1.PlayerName); break; case 107: return replaceStr(default.TKKickMessage, PRI1.PlayerName); break; case 108: return default.SniperDisabled; break; case 109: return default.SniperEnabled; break; case 110: return default.mutateTest; break; case 111: return default.adminMutateTest; break; case 112: return default.trocOn; break; case 113: return default.trocOff; break; } return super.GetString(Switch, Related1, Related2, OptionalObject, OptionalString); } defaultproperties { MTDisabled="Server: Mines and turrets have been disabled." MTEnabled="Server: Mines and turrets have been enabled." BRDisabled="Server: Base rape has been disabled." BREnabled="Server: Base rape has been enabled." TKWarnMessage="Server: Warning! You are about to be removed for team killing!" TKKickMessage="Server: %1 was kicked for team killing." TKBanMessage="Server: %1 was banned for team killing." SniperEnabled="Server: The Sniper Rifle will be disabled untill more players join the game." SniperDisabled="Server: The Sniper Rifle has been enabled." mutateTest="Client: Hello Tribes Vengeance." adminMutateTest="Admin: Hello Tribes Vengeance." trocOn="Server: Troc has been enabled." trocOff="Server: Troc has been disabled." } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |