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tmod.tmodanticloak

Extends
CloakPack

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Gameplay.Equipment
      |   
      +-- Gameplay.Pack
         |   
         +-- Gameplay.CloakPack
            |   
            +-- tmod.tmodanticloak

Variables Summary
Inherited Variables from Gameplay.CloakPack
jammingPeriodSeconds, jammingRadius, jammingSwitch, localJammingSwitch
Inherited Variables from Gameplay.Pack
activatingEffectName, activatingEffectStartedName, activeEffectName, activeEffectStartedName, alpha, bLocalActive, cannnotBeUsedWhileTouchingInventoryStation, chargedEffectName, deactivating, deactivatingDuration, deactivatingEffectName, deactivatingProgressedTime, durationSeconds, heldBy, localHeldBy, localPackActivatedTrigger, localPackSetChargedTrigger, packActivatedTrigger, packSetChargedTrigger, passiveEffectName, progressedActivatingTime, progressedActiveTime, progressedRechargingTime, rampUpTimeSeconds, rechargeTimeSeconds, rechargingAlpha, thirdPersonMesh

Functions Summary
function applyPartialActiveEffect (float alpha, Character characterOwner))
Inherited Functions from Gameplay.CloakPack
applyPartialActiveEffect, finishActiveEffect, PostNetReceive, startApplyPartialActiveEffect, tick, timer
Inherited Functions from Gameplay.Pack
activate, applyPartialActiveEffect, applyPassiveEffect, beginState, canPickup, doSwitch, effectTriggered, effectUntriggered, endHeldByCharacter, endState, finishActiveEffect, GetOverlayMaterialForOwner, isInRangeOfInventoryStation, needPrompt, OnEffectInitialized, OnEffectStarted, OnEffectStopped, onTakenFromSpawnPoint, pickup, playEffect, PostNetReceive, removePassiveEffect, requestEquipmentDrop, setCharged, startActiveEffect, startApplyPartialActiveEffect, startHeldByCharacter, stopEffect, tick, TravelPreAccept


Functions Detail

applyPartialActiveEffect Source code

simulated function applyPartialActiveEffect ( float alpha, Character characterOwner) )


Defaultproperties

defaultproperties
{
}

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Creation time: st 23.5.2018 00:10:35.466 - Created with UnCodeX