- Extends
- Pack
Core.Object
|
+-- Engine.Actor
|
+-- Gameplay.Equipment
|
+-- Gameplay.Pack
|
+-- Gameplay.CloakPack
Direct Known Subclasses:
tmodanticloak
Inherited Variables from Gameplay.Pack |
activatingEffectName, activatingEffectStartedName, activeEffectName, activeEffectStartedName, alpha, bLocalActive, cannnotBeUsedWhileTouchingInventoryStation, chargedEffectName, deactivating, deactivatingDuration, deactivatingEffectName, deactivatingProgressedTime, durationSeconds, heldBy, localHeldBy, localPackActivatedTrigger, localPackSetChargedTrigger, packActivatedTrigger, packSetChargedTrigger, passiveEffectName, progressedActivatingTime, progressedActiveTime, progressedRechargingTime, rampUpTimeSeconds, rechargeTimeSeconds, rechargingAlpha, thirdPersonMesh |
Inherited Variables from Gameplay.Equipment |
attentionFXDuration, attentionFXMaterial, attentionFXSpacing, attentionLeft, awaitingPickupPhysics, bCanDrop, bCanPickup, bDropped, bHeld, bPlayPickupSound, droppedElasticity, dropVelocity, heldStartState, hudIcon, hudIconCoords, hudRefireIcon, hudRefireIconCoords, infoString, inventoryIcon, localizedName, next, nextAttentionTime, pickupProxy, pickupRadius, prev, prompt, sensorUpdateFlag, spawnPoint |
Inherited Functions from Gameplay.Pack |
activate, applyPartialActiveEffect, applyPassiveEffect, beginState, canPickup, doSwitch, effectTriggered, effectUntriggered, endHeldByCharacter, endState, finishActiveEffect, GetOverlayMaterialForOwner, isInRangeOfInventoryStation, needPrompt, OnEffectInitialized, OnEffectStarted, OnEffectStopped, onTakenFromSpawnPoint, pickup, playEffect, PostNetReceive, removePassiveEffect, requestEquipmentDrop, setCharged, startActiveEffect, startApplyPartialActiveEffect, startHeldByCharacter, stopEffect, tick, TravelPreAccept |
Inherited Functions from Gameplay.Equipment |
allowPrompt, Attach, BeginState, canExpire, canPickup, Destroyed, doSwitch, drop, endHeldByCharacter, EndState, equipmentGone, GetOverlayMaterial, gotoHeldState, HitWall, isInNoDropRangeOfInventoryStation, needPrompt, onMessage, onPickup, onTakenFromSpawnPoint, pickup, PickupProxyTouch, PickupProxyUntouch, PostNetReceive, removeDroppedEquipment, requestEquipmentDrop, setDropLocation, setDropVelocity, setMovementReplication, setup, setupDropped, startHeldByCharacter, Tick, Timer, TravelPreAccept |
var float jammingPeriodSeconds;
var float jammingRadius;
var bool jammingSwitch;
var bool localJammingSwitch;
applyPartialActiveEffect Source code
simulated
function applyPartialActiveEffect (
float alpha,
Character characterOwner) )
simulated function finishActiveEffect ( ) )
simulated function PostNetReceive ( ) )
startApplyPartialActiveEffect Source code
simulated function startApplyPartialActiveEffect ( ) )
simulated function tick ( float deltaSeconds) )
simulated function tick ( float deltaSeconds) )
defaultproperties
{
thirdPersonMesh = StaticMesh'Packs.CloakPack'
StaticMesh = StaticMesh'Packs.CloakPackdropped'
jammingPeriodSeconds = 0.2
jammingRadius = 1600
localJammingSwitch = false
jammingSwitch = false
} |
Creation time: st 23.5.2018 00:10:28.977 - Created with
UnCodeX