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Gameplay.CloakPack

Extends
Pack

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Gameplay.Equipment
      |   
      +-- Gameplay.Pack
         |   
         +-- Gameplay.CloakPack

Direct Known Subclasses:

tmodanticloak

Variables Summary
floatjammingPeriodSeconds
floatjammingRadius
booljammingSwitch
boollocalJammingSwitch
Inherited Variables from Gameplay.Pack
activatingEffectName, activatingEffectStartedName, activeEffectName, activeEffectStartedName, alpha, bLocalActive, cannnotBeUsedWhileTouchingInventoryStation, chargedEffectName, deactivating, deactivatingDuration, deactivatingEffectName, deactivatingProgressedTime, durationSeconds, heldBy, localHeldBy, localPackActivatedTrigger, localPackSetChargedTrigger, packActivatedTrigger, packSetChargedTrigger, passiveEffectName, progressedActivatingTime, progressedActiveTime, progressedRechargingTime, rampUpTimeSeconds, rechargeTimeSeconds, rechargingAlpha, thirdPersonMesh
Inherited Variables from Gameplay.Equipment
attentionFXDuration, attentionFXMaterial, attentionFXSpacing, attentionLeft, awaitingPickupPhysics, bCanDrop, bCanPickup, bDropped, bHeld, bPlayPickupSound, droppedElasticity, dropVelocity, heldStartState, hudIcon, hudIconCoords, hudRefireIcon, hudRefireIconCoords, infoString, inventoryIcon, localizedName, next, nextAttentionTime, pickupProxy, pickupRadius, prev, prompt, sensorUpdateFlag, spawnPoint

Functions Summary
function applyPartialActiveEffect (float alpha, Character characterOwner))
function finishActiveEffect ()))
function PostNetReceive ()))
function startApplyPartialActiveEffect ()))
function tick (float deltaSeconds))
Activating
function tick (float deltaSeconds))
Active
function timer ()))
Activating
function timer ()))
Active
Inherited Functions from Gameplay.Pack
activate, applyPartialActiveEffect, applyPassiveEffect, beginState, canPickup, doSwitch, effectTriggered, effectUntriggered, endHeldByCharacter, endState, finishActiveEffect, GetOverlayMaterialForOwner, isInRangeOfInventoryStation, needPrompt, OnEffectInitialized, OnEffectStarted, OnEffectStopped, onTakenFromSpawnPoint, pickup, playEffect, PostNetReceive, removePassiveEffect, requestEquipmentDrop, setCharged, startActiveEffect, startApplyPartialActiveEffect, startHeldByCharacter, stopEffect, tick, TravelPreAccept
Inherited Functions from Gameplay.Equipment
allowPrompt, Attach, BeginState, canExpire, canPickup, Destroyed, doSwitch, drop, endHeldByCharacter, EndState, equipmentGone, GetOverlayMaterial, gotoHeldState, HitWall, isInNoDropRangeOfInventoryStation, needPrompt, onMessage, onPickup, onTakenFromSpawnPoint, pickup, PickupProxyTouch, PickupProxyUntouch, PostNetReceive, removeDroppedEquipment, requestEquipmentDrop, setDropLocation, setDropVelocity, setMovementReplication, setup, setupDropped, startHeldByCharacter, Tick, Timer, TravelPreAccept

States Summary
Activating Source code
simulated state Activating
tick, timer
Active Source code
simulated state Active
tick, timer


Variables Detail

jammingPeriodSeconds Source code

var float jammingPeriodSeconds;

jammingRadius Source code

var float jammingRadius;

jammingSwitch Source code

var bool jammingSwitch;

localJammingSwitch Source code

var bool localJammingSwitch;


Functions Detail

applyPartialActiveEffect Source code

simulated function applyPartialActiveEffect ( float alpha, Character characterOwner) )

finishActiveEffect Source code

simulated function finishActiveEffect ( ) )

PostNetReceive Source code

simulated function PostNetReceive ( ) )

startApplyPartialActiveEffect Source code

simulated function startApplyPartialActiveEffect ( ) )

tick Activating Source code

simulated function tick ( float deltaSeconds) )

tick Active Source code

simulated function tick ( float deltaSeconds) )

timer Activating Source code

function timer ( ) )

timer Active Source code

function timer ( ) )


Defaultproperties

defaultproperties
{
	thirdPersonMesh = StaticMesh'Packs.CloakPack'
	StaticMesh = StaticMesh'Packs.CloakPackdropped'


	jammingPeriodSeconds = 0.2
	jammingRadius = 1600


	localJammingSwitch = false
	jammingSwitch = false
}

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Creation time: st 23.5.2018 00:10:28.977 - Created with UnCodeX