| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- GUI.GUI
|
+-- GUI.GUIComponent
|
+-- GUI.GUIMultiComponent
|
+-- GUI.GUIMenuOption
|
+-- GUI.moFloatEdit
| Variables Summary | |
|---|---|
| float | MaxValue |
| float | MinValue |
| GUIFloatEdit | MyNumericEdit |
| float | Step |
| Inherited Variables from GUI.GUIMenuOption |
|---|
| bFlipped, bHeightFromComponent, bSquare, bVerticalLayout, Caption, CaptionWidth, ComponentClassName, ComponentJustification, ComponentWidth, LabelJustification, LabelStyle, MyComponent, MyLabel |
| Inherited Variables from GUI.GUIMultiComponent |
|---|
| Components, Controls, ControlSpecs, PropagateActivity, PropagateState, PropagateVisibility |
| Functions Summary | ||
|---|---|---|
![]() | float | GetValue ())) |
![]() | InitComponent (GUIComponent MyOwner)) | |
![]() | InternalOnChange (GUIComponent Sender)) | |
![]() | SetValue (float V)) | |
| Inherited Functions from GUI.GUIMenuOption |
|---|
| InitComponent, InternalOnChange, OnConstruct |
| Variables Detail |
|---|
| Functions Detail |
|---|
GetValue Source code
InitComponent Source code
InternalOnChange Source code
SetValue Source code| Defaultproperties |
|---|
defaultproperties
{
ComponentClassName="GUI.GUIFloatEdit"
OnClickSound=CS_Click
} |
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