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GUI.moFloatEdit

Extends
GUIMenuOption

Core.Object
|   
+-- GUI.GUI
   |   
   +-- GUI.GUIComponent
      |   
      +-- GUI.GUIMultiComponent
         |   
         +-- GUI.GUIMenuOption
            |   
            +-- GUI.moFloatEdit

Variables Summary
floatMaxValue
floatMinValue
GUIFloatEditMyNumericEdit
floatStep
Inherited Variables from GUI.GUIMenuOption
bFlipped, bHeightFromComponent, bSquare, bVerticalLayout, Caption, CaptionWidth, ComponentClassName, ComponentJustification, ComponentWidth, LabelJustification, LabelStyle, MyComponent, MyLabel
Inherited Variables from GUI.GUIMultiComponent
Components, Controls, ControlSpecs, PropagateActivity, PropagateState, PropagateVisibility

Functions Summary
functionfloat GetValue ()))
function InitComponent (GUIComponent MyOwner))
function InternalOnChange (GUIComponent Sender))
function SetValue (float V))
Inherited Functions from GUI.GUIMenuOption
InitComponent, InternalOnChange, OnConstruct
Inherited Functions from GUI.GUIMultiComponent
Activate, AddComponent, AppendComponent, BringBackward, BringForward, BringToBack, BringToFront, CreateControl, DeActivate, DisableComponent, EnableComponent, FindCenterPoint, FindComponent, FindComponentIndex, FindControlIndex, FindDist, Free, Hide, InitComponent, InitializeControls, InsertComponent, InternalBringBackward, InternalBringForward, LogControls, MapControls, OnConstruct, RemapComponents, RemoveComponent, RemoveControl, ReorderComponents, ReweightComponents, SaveLayout, SetRadioGroup, Show, SwapControlIndicies, TabControl, TestControls


Variables Detail

MaxValue Source code

var float MaxValue;

MinValue Source code

var float MinValue;

MyNumericEdit Source code

var GUIFloatEdit MyNumericEdit;

Step Source code

var float Step;


Functions Detail

GetValue Source code

function float GetValue ( ) )

InitComponent Source code

function InitComponent ( GUIComponent MyOwner) )

InternalOnChange Source code

function InternalOnChange ( GUIComponent Sender) )

SetValue Source code

function SetValue ( float V) )


Defaultproperties

defaultproperties
{
	ComponentClassName="GUI.GUIFloatEdit"
	OnClickSound=CS_Click
}

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Creation time: st 23.5.2018 00:10:32.664 - Created with UnCodeX