| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- GUI.GUI
|
+-- GUI.GUIComponent
|
+-- GUI.GUIMultiComponent
|
+-- GUI.GUIMenuOption
moCheckBox, moComboBox, moEditBox, moFloatEdit, moNumericEdit
| Variables Summary | |
|---|---|
| GUIComponent | MyComponent |
| GUILabel | MyLabel |
| GUIMenuOption | |
| bool | bFlipped |
| bool | bHeightFromComponent |
| bool | bSquare |
| bool | bVerticalLayout |
| string | Caption |
| float | CaptionWidth |
| string | ComponentClassName |
| eTextAlign | ComponentJustification |
| float | ComponentWidth |
| eTextAlign | LabelJustification |
| string | LabelStyle |
| Inherited Variables from GUI.GUIMultiComponent |
|---|
| Components, Controls, ControlSpecs, PropagateActivity, PropagateState, PropagateVisibility |
| Enumerations Summary |
|---|
| Inherited Enumerations from GUI.GUIComponent |
|---|
| EClickSound |
| Structures Summary |
|---|
| Inherited Structures from GUI.GUIComponent |
|---|
| sDynamicPositionSpec, sTransitionSpec |
| Functions Summary | ||
|---|---|---|
![]() | InitComponent (GUIComponent MyOwner)) | |
![]() | InternalOnChange (GUIComponent Sender)) | |
![]() | OnConstruct (GUIController MyController)) | |
| Variables Detail |
|---|
Draw the Component to the left of the caption
Get the Height of this component from the Component
Use the Height for the Width
Layout controls vertically
Caption for the label
How big should the Caption be
Name of the component to spawn
How do we justify the label
How big should the Component be (-1 = 1-CaptionWidth)
How do we justify the label
Name of the GUIStyle for the label
| Functions Detail |
|---|
InitComponent Source code
InternalOnChange Source code
OnConstruct Source code| Defaultproperties |
|---|
defaultproperties
{
bHeightFromComponent=true
CaptionWidth=0.5
ComponentWidth=-1
WinWidth=0.500000
WinHeight=0.060000
WinLeft=0.496094
WinTop=0.347656
bFlipped=false
LabelJustification=TXTA_Left
ComponentJustification=TXTA_Right
bSquare=false
bTabStop=true
PropagateVisibility=true
} |
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