Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- GUI.GUI | +-- GUI.GUIComponent | +-- GUI.GUIMultiComponent | +-- GUI.GUIMenuOption
moCheckBox, moComboBox, moEditBox, moFloatEdit, moNumericEdit
Variables Summary | |
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GUIComponent | MyComponent |
GUILabel | MyLabel |
GUIMenuOption | |
bool | bFlipped |
bool | bHeightFromComponent |
bool | bSquare |
bool | bVerticalLayout |
string | Caption |
float | CaptionWidth |
string | ComponentClassName |
eTextAlign | ComponentJustification |
float | ComponentWidth |
eTextAlign | LabelJustification |
string | LabelStyle |
Inherited Variables from GUI.GUIMultiComponent |
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Components, Controls, ControlSpecs, PropagateActivity, PropagateState, PropagateVisibility |
Enumerations Summary |
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Inherited Enumerations from GUI.GUIComponent |
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EClickSound |
Structures Summary |
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Inherited Structures from GUI.GUIComponent |
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sDynamicPositionSpec, sTransitionSpec |
Functions Summary | ||
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InitComponent (GUIComponent MyOwner)) | ||
InternalOnChange (GUIComponent Sender)) | ||
OnConstruct (GUIController MyController)) |
Variables Detail |
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Draw the Component to the left of the caption
Get the Height of this component from the Component
Use the Height for the Width
Layout controls vertically
Caption for the label
How big should the Caption be
Name of the component to spawn
How do we justify the label
How big should the Component be (-1 = 1-CaptionWidth)
How do we justify the label
Name of the GUIStyle for the label
Functions Detail |
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Defaultproperties |
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defaultproperties { bHeightFromComponent=true CaptionWidth=0.5 ComponentWidth=-1 WinWidth=0.500000 WinHeight=0.060000 WinLeft=0.496094 WinTop=0.347656 bFlipped=false LabelJustification=TXTA_Left ComponentJustification=TXTA_Right bSquare=false bTabStop=true PropagateVisibility=true } |
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