Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Gameplay.Projectile | +-- Gameplay.ExplosiveProjectile | +-- Gameplay.PodWeaponProjectile
Variables Summary |
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Inherited Variables from Gameplay.ExplosiveProjectile |
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bEndedLife, ExplosionClass, orientDecalToVelocity, radiusDamageAmt, radiusDamageMomentum, radiusDamageSize, storedDrawType |
Functions Summary |
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Inherited Functions from Gameplay.ExplosiveProjectile |
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Destroyed, endLife, makeHarmless, PostBeginPlay, PostBounce, PostNetReceive, ProjectileHit, ShouldHit, triggerHitEffect |
Defaultproperties |
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defaultproperties { damageAmt = 0 radiusDamageAmt = 40 radiusDamageSize = 400 radiusDamageMomentum = 105000 StaticMesh = StaticMesh'Weapons.Disc' DrawScale3D = (X=0.75,Y=0.75,Z=0.75) deathMessage = '%s copped it off %s\'s Spinfusor' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |