| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation  | 
| previous class next class | frames no frames | |||||
Core.Object
|   
+-- Engine.Actor
   |   
   +-- Gameplay.Equipment
      |   
      +-- Gameplay.Equippable
         |   
         +-- Gameplay.Weapon
            |   
            +-- Gameplay.PodWeapon
| Variables Summary | 
|---|
| Functions Summary | ||
|---|---|---|
![]()  | bool | canFire ())) | 
![]()  | bool | firstPersonStatus ())) | 
![]()  | moveWeapon ())) | |
| States Summary | 
|---|
| PodHeld Source code | 
|---|
| 
	auto simulated state PodHeld extends Held | 
| Functions Detail | 
|---|
 canFire  Source code
 firstPersonStatus  Source code
 moveWeapon  Source code| Defaultproperties | 
|---|
defaultproperties
{
	drawType = DT_None
	bHidden = false
	firstPersonOffset = (X=-26,Y=22,Z=-18)
	roundsPerSecond = 2
	ammoCount = 200
	ammoUsage = 0
	projectileClass = class'PodWeaponProjectile'
	projectileVelocity = 2600
	projectileInheritedVelFactor = 0.5
	aimClass = class'AimProjectileWeapons'
	thirdPersonMesh = None
} | 
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation  | 
| previous class next class | frames no frames | |||||