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Core.Object | +-- Engine.Actor | +-- Gameplay.Equipment | +-- Gameplay.Equippable | +-- Gameplay.Weapon | +-- Gameplay.PodWeapon
Variables Summary |
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Functions Summary | ||
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bool | canFire ())) | |
bool | firstPersonStatus ())) | |
moveWeapon ())) |
States Summary |
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PodHeld Source code |
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auto simulated state PodHeld extends Held |
Functions Detail |
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Defaultproperties |
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defaultproperties { drawType = DT_None bHidden = false firstPersonOffset = (X=-26,Y=22,Z=-18) roundsPerSecond = 2 ammoCount = 200 ammoUsage = 0 projectileClass = class'PodWeaponProjectile' projectileVelocity = 2600 projectileInheritedVelFactor = 0.5 aimClass = class'AimProjectileWeapons' thirdPersonMesh = None } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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