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class PodWeaponProjectile extends ExplosiveProjectile; defaultproperties { damageAmt = 0 radiusDamageAmt = 40 radiusDamageSize = 400 radiusDamageMomentum = 105000 StaticMesh = StaticMesh'Weapons.Disc' DrawScale3D = (X=0.75,Y=0.75,Z=0.75) deathMessage = '%s copped it off %s\'s Spinfusor' } |
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