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Gameplay.PodWeaponProjectile


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class PodWeaponProjectile extends ExplosiveProjectile;

defaultproperties
{
	damageAmt = 0
	radiusDamageAmt = 40
	radiusDamageSize = 400
	radiusDamageMomentum = 105000
	
	StaticMesh = StaticMesh'Weapons.Disc'
	DrawScale3D = (X=0.75,Y=0.75,Z=0.75)	
	deathMessage = '%s copped it off %s\'s Spinfusor'
}

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Class file time: ne 5.9.2004 15:53:20.000 - Creation time: st 23.5.2018 00:10:46.569 - Created with UnCodeX