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class PointOfInterest extends Engine.Actor placeable; var(PointOfInterest) String LabelTextLocalisationTag; var(PointOfInterest) localized String LabelText; var(PointOfInterest) class<RadarInfo> RadarInfoClass; var bool bPointEnabled; simulated function PostBeginPlay() { super.PostBeginPlay(); if(LabelTextLocalisationTag != "") LabelText = LocalizeMapText("Objectives", LabelTextLocalisationTag); } simulated function class GetRadarInfoClass() { return RadarInfoClass; } defaultproperties { bPointEnabled = true bHidden = true } |
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