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Gameplay.PowerGenerator


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class PowerGenerator extends BaseDevice;

// State Unpowered
simulated state Unpowered
{
Begin:
	bPowered = true;
	GotoState('Active', 'Regenerating');
}

defaultproperties
{
	baseDeviceMessageClass			= class'MPBaseDeviceMessages'
}

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Class file time: ne 5.9.2004 15:53:20.000 - Creation time: st 23.5.2018 00:10:46.592 - Created with UnCodeX