- Extends
- MusicManagerBase
- Modifiers
- placeable native
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.MusicManagerBase
|
+-- Gameplay.MusicInfo
Enumerations Summary |
EMusicType MS_NoMusic,
MS_ExplorationMusic,
MS_IntroMusic,
MS_CombatMusic,
MS_TensionMusic,
|
var transient float CurrentMusicLength;
var float CurrentSongFadeTime;
var transient int CurrentSongHandle;
var float CurrentSongTimer;
var bool TriggeredIntroMusic;
MusicInfo
enum
EMusicType
{
MS_NoMusic,
MS_ExplorationMusic,
MS_IntroMusic,
MS_CombatMusic,
MS_TensionMusic,
};
native function float GetMusicDuration ( string MusicName )
simulated function bool PlayingMusic ( ) )
simulated
function ProcessDynamicMusic (
EMusicType MusicType,
string MusicName,
float FadeInTime,
float FadeOutTime,
float MinLifeTime) )
simulated function RestartSavegameMusic ( ) )
simulated function bool ShouldProcessFadeOut ( ) )
simulated function StartMusic ( string MusicName, float FadeTime) )
simulated
function StartMusicType (
EMusicType Music,
float FadeTime) )
simulated function StopCurrentMusic ( float FadeTime) )
simulated function Tick ( float Delta) )
simulated function TriggerIntroMusic ( ) )
simulated function TriggerScriptMusic ( string MusicName, float FadeTime) )
defaultproperties
{
CurrentMusicType = MS_NoMusic
CurrentSongHandle = 0
CurrentSongTimer = 0
TriggeredIntroMusic = 0
} |
Creation time: st 23.5.2018 00:10:33.136 - Created with
UnCodeX