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Gameplay.MultiplayerStart
Variables Summary | |
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MultiplayerStart | |
class<CombatRole> | combatRole |
class<Loadout> | loadoutOverride |
Functions Summary | ||
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string | defaultPawnClassName ())) |
Variables Detail |
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The combat role for the player that spawns at this point
Allows the designer to override the loadout for the player that spawns at this point, else the player spawns with the default loadout defined in the combat role
Functions Detail |
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Defaultproperties |
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defaultproperties { } |
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