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//============================================================================= // Multiplayer start location. //============================================================================= class MultiplayerStart extends PlayerStart placeable; var() class<CombatRole> combatRole "The combat role for the player that spawns at this point"; var() class<Loadout> loadoutOverride "Allows the designer to override the loadout for the player that spawns at this point, else the player spawns with the default loadout defined in the combat role"; // defaultPawnClassName function string defaultPawnClassName() { return ""; } defaultproperties { } |
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